S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines |
Online NA 66.51.96.53:28045 checked 12m ago
Server instruments
last reading Thu 10:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 5 · below 20 is lag, below 10 is badEntities
48 h range 53,179–71,815 · memory 2,223 MBUptime
5 h 59 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 38% of all ranked servers, top 64% in NA, and #445 of the quad servers (top 54%). Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Friday 30 October, 00:46 UTC, in 13h. Its biweekly schedule tag · low confidence
Coming wipes
- WPT 1Fri 30 Oct, 00:46 UTC13h
- WPT 2Thu 5 Nov, 19:00 UTC7d 7hFW
- WPT 3Fri 13 Nov, 00:46 UTC14d 13h
- WPT 4Fri 27 Nov, 00:46 UTC28d 13h
- WPT 5Thu 3 Dec, 19:00 UTC35d 7hFW
- WPT 6Fri 11 Dec, 00:46 UTC42d 13h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 41 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 00:46 UTC13d ago | 4 | – | running | 0 |
| Fri 2 Oct, 04:14 UTC27d ago | 0 | – | 13.9 days | 0 |
| Fri 25 Sep, 18:04 UTC33d ago | 9 | halved by day 2 | 6.4 days | 0 |
| Wed 23 Sep, 22:49 UTC35d ago | 4 | – | 1.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 0/150
- 0/200
- 4/50
- 86/100
- 85/200
- 39/200
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines |?
The busiest point of its recent wipes drew 4 players on average. 41 hours after the wipe, the crowd peaked on the latest wipe. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. It fell below half by day 2 when it didn't.
How often does S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | wipe, and when?
Its tag guides the prediction: too few of S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines |'s wipes are on record to confirm its schedule. On Friday 30 October at 00:46 UTC its next wipe is due. The world in play was created 13 days 10 hours ago. A wipe schedule of every two weeks is published in its tags.
Tag meanings
How should you read the tags on S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines |?
Tags published by S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines |, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts4 (Group limit): You may team up with at most 4; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^b (Biweekly): Check: wipe cycle. Every two weeks; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server; NA (North America): Its browser listing: North America. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | appear in Rust Metrics lists and filters?
These Rust Metrics lists carry S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines |: 2x Rust servers, checked live, Modded Rust servers, checked live and North America: server readout. Reading: server list filters. It comes up under Region: North America; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x.
Player count
What position does S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | hold among Rust servers?
Top 38% of all ranked servers: S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | takes #8,383 on seven-day player hours and #1,191 in North America. Among servers in quad, it stands at #445.
What player count does S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | carry?
0 of 50 slots are filled on S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | right now. Seven-day check: 0 players on average. Peak reading: 3.
Server
What location is S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | hosted in?
Reading: location. The NA tag puts S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | in North America. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 66.51.96.53:28045.
What Rust version is S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | on?
Reading: S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines |, Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.
Is performance on S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | within range?
Check: fps. Average 5 server fps over the last 48 hours, low of 5. Within range. Peak entity count: 71,815. Buildings, deployables and all else included. Memory peak: 2,589 MB. Lag, as players feel it, is low fps plus a climbing entity count.
Is S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | up, and how often does it stay up?
S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | reports online. Status: normal. By its reported uptime, the last restart was roughly 5 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 23 September 2026.
Settings and map
How is S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | configured, and what rules are in force?
Gather rate check: 2x. That comes from the name S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines |. Check: group limit. 4 players, under the name quad. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
What map is S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | on?
From seed 1156067853, the game generates the procedural map on S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines |. Its size is 3,500. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
How can you get onto S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines |?
Check: join. Open Rust, press F1, then enter client.connect 66.51.96.53:28045. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. You can find its website at https://discord.com/invite/GxUybAfquf.
