RUST METRICSFlight deck · live data
Data live Servers11,680 Players52,558 Populated3,201 Fresh wipes 3 h137 Scan5 min
‹ All servers66.51.96.52:28020
Online Full Queue Fresh wipe Wipe due No query

Kommon Ground

Online NA 66.51.96.52:28020 checked 13m ago

biweekly wipes moddedoxidepve
COM 1 · connect

Server instruments

last reading Thu 08:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 5 SERVER FPS

Server fps

48 h low 5 · below 20 is lag, below 10 is bad
0 25 50 75 100 ENT 77,605 ×1000

Entities

48 h range 60,416–79,789 · memory 2,356 MB
1239 ET SINCE RESTART 23:59

Uptime

23 h 59 min since its last restart, at the last reading
7-day average0peak 6
Rank#4,345top 20% · #737 in NA
Last wipe13d agobiweekly schedule
Next wipe8hThu 29 Oct, 18:26 UTC
Memory2,356MB48 h peak 4 players
REC 1

Players

AveragePeak
0123410:0019:0004:0013:0023:0008:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608010:0019:0004:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 20% of all ranked servers, top 40% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 18:26 UTC, in 8h. Its biweekly schedule tag · low confidence

usual gap0.9 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak6players, last three wipes
crowd held50%else halves by day 10

Coming wipes

  1. WPT 1Thu 29 Oct, 18:26 UTC8h
  2. WPT 2Thu 5 Nov, 19:00 UTC7d 9hFW
  3. WPT 3Thu 12 Nov, 18:26 UTC14d 8h
  4. WPT 4Thu 26 Nov, 18:26 UTC28d 8h
  5. WPT 5Thu 3 Dec, 19:00 UTC35d 9hFW
  6. WPT 6Thu 10 Dec, 18:26 UTC42d 8h

The first 48 hours of its last wipes

Thu 15 OctFri 2 OctFri 2 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 5 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 18:26 UTC13d ago 5 – running 0
Fri 2 Oct, 23:42 UTC26d ago 6 halved by day 10 12.8 days 1
Fri 2 Oct, 02:06 UTC27d ago 6 – 0.9 days 0
Thu 1 Oct, 08:14 UTC28d ago 5 – 0.7 days 0
Fri 18 Sep, 08:12 UTC41d ago 5 held half 13 days 3
Thu 17 Sep, 18:44 UTC41d ago 5 – 0.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on Kommon Ground?

The busiest point of its recent wipes drew 6 players on average. Peak crowd on the latest wipe: 5 hours in. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. By day 10 it fell below half when it didn't.

What wipe timing does Kommon Ground follow?

Its tag guides the prediction: too few of Kommon Ground's wipes are on record to confirm its schedule. Due on Thursday 29 October at 18:26 UTC is its next wipe. The world it runs now was made 13 days 15 hours ago. A wipe schedule of every two weeks is published in its tags.

Tag meanings

How should you read the tags on Kommon Ground?

These are the tags Kommon Ground publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts6 (Group limit): Teams are capped at 6; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^b (Biweekly): Check: wipe cycle. Every two weeks; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game; NA (North America): The server browser files it under North America. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Kommon Ground appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Kommon Ground: Modded Rust servers, checked live, Rust PvE servers and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Player count

What position does Kommon Ground hold among Rust servers?

Ranked by seven-day player hours, Kommon Ground sits at #4,345 and #737 in North America, inside the top 20%.

What player count does Kommon Ground carry?

0 of 50 slots are filled on Kommon Ground right now. Seven-day check: 0 players on average. Peak reading: 6. Check: 48-hour peak. 23:00 UTC, 4 players on average.

Server

Which location does Kommon Ground run from?

Reading: location. The NA tag puts Kommon Ground in North America. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 66.51.96.52:28020.

What Rust version is Kommon Ground on?

Reading: Kommon Ground, Rust network protocol 2635 and build 168909, Linux. Check: protocol. To join, your game must match; Steam handles the update.

Is performance on Kommon Ground within range?

Reading: 21 server fps on average across the last 48 hours. It never dropped below 5. Check: entities. The peak was 79,789, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 2,856 MB. Expect lag when fps falls and entities climb.

Is Kommon Ground up, and how often does it stay up?

Reading: online. Kommon Ground answers right now. Reading: uptime. About 23 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 166 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Rules and settings

What settings and rules apply on Kommon Ground?

Check: gather rate. The name Kommon Ground does not state one. Check: group limit. Up to 6 players. Mode check gives pve; other players are not fought. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on Kommon Ground?

Size 3,700 and seed 297821397: the game generates the procedural map on Kommon Ground from them. The map repeats when size and seed match. Open it on RustMaps from this page.

Join

What do you do to join Kommon Ground?

Press F1 in Rust and enter client.connect 66.51.96.52:28020. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^b,NA,^p,gmrust,cs168909,ts6,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players The server holds 50 slots.
ts6
Group limit Teams are capped at 6.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Game build reading: 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Wipe schedule

^b
Biweekly Check: wipe cycle. Every two weeks.

Gameplay

^p
PvE Check: mode. PvE, so the world supplies the danger, not other players.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.