Chris's Private PvE
Offline 66.30.204.52:28015 checked 39d ago
Server instruments
no direct query in 48 hoursPlayers now
50% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 205/500
- 121/100
- 183/225
- 126/700
- 19/200
- 50/1000
Quick answers
from the figures on this pageReset cycle
When does Chris's Private PvE wipe?
To tell the rhythm of Chris's Private PvE, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 39 days 5 hours ago.
Tag meanings
How should you read the tags on Chris's Private PvE?
These are the tags Chris's Private PvE publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp2 (Max players): Slots: 2; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Protocol 2633: join only on the same game version; cs164530 (Build): The server runs game build 164530; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Carbon handles the plugins here. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Chris's Private PvE appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Chris's Private PvE: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
What position does Chris's Private PvE hold among Rust servers?
Player hours over seven days put Chris's Private PvE at #13,254, in the top – of all ranked servers.
What player count does Chris's Private PvE carry?
Chris's Private PvE is not responding; status offline, last seen 39 days 1 hours ago.
Server details
Where does Chris's Private PvE sit?
No region tag on Chris's Private PvE. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 66.30.204.52:28015.
What Rust version is Chris's Private PvE on?
Version check: Rust network protocol 2633 and build 164530 on Windows, run by Chris's Private PvE. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on Chris's Private PvE, and is it online?
Chris's Private PvE reports offline. The last reading came 39 days 1 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 19 September 2026.
Settings and map
What rules does Chris's Private PvE enforce, and what are its settings?
Reading the name gives no gather rate for Chris's Private PvE. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Carbon of them. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Chris's Private PvE?
The game generates a procedural map for Chris's Private PvE.
Join
How do you connect to Chris's Private PvE?
To join: start Rust, press F1 and type client.connect 66.30.204.52:28015. Or press Launch Rust here and Steam opens the game and connects you.