Testing server
Offline 66.29.193.224:28015 checked 5d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 53% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 178/500
- 126/100
- 186/225
- 88/700
- 335/200
- 229/700
Quick answers
from the figures on this pageReset cycle
When does Testing server wipe?
The rhythm of Testing server's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 10 days 13 hours ago the current world was made.
Tags
How should you read the tags on Testing server?
Tags published by Testing server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Testing server?
On Rust Metrics, Testing server sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player count
Where does Testing server sit in the rankings?
Ranking for Testing server: #11,832 on seven-day player hours, top 53% of all ranked servers.
What is the population on Testing server?
Testing server is not responding; status offline, last seen 5 days 11 hours ago. Check: players over seven days. Average 1, peak 1.
Server
Where does Testing server sit?
No region comes from Testing server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 66.29.193.224:28015.
What Rust version is Testing server on?
Reading: Testing server, Rust network protocol 2635 and build 168909, Windows. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on Testing server, and is it online?
Check: connection. Testing server is offline at this moment. Last contact was 5 days 11 hours ago. Reading: 2% uptime over the last 7 full days. It was up 3 of 168 hours. Check: first contact. Rust Metrics logged it on 19 October 2026.
Rules and settings
What settings and rules apply on Testing server?
Check: gather rate. The name Testing server does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
What map is Testing server on?
Check: map. Procedural, generated by the game, on Testing server.
How to join
How do you connect to Testing server?
Press F1 in Rust and enter client.connect 66.29.193.224:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.