RUST METRICSFlight deck · live data
Data live Servers11,851 Players94,129 Populated3,887 Fresh wipes 3 h394 Scan5 min
‹ All servers66.234.150.186:28015
Offline Full Queue Fresh wipe Wipe due No query

Server_210_DevBlog

Offline 66.234.150.186:28015 checked 5d ago

modded
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak 1
Rank#10,083top 45%
Last wipe7d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Top 45% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

When does Server_210_DevBlog wipe?

Its rhythm cannot be told from the wipes of Server_210_DevBlog on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 7 days ago the current world was made.

Tag meanings

How should you read the tags on Server_210_DevBlog?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; v2201 (Protocol): Your game must run protocol 2201 to get in; oxide (Oxide): Plugin framework in use: Oxide (uMod); modded (Modded): Plugins or settings make this a modded server; hd910d3d2 (Custom tag): A plugin or the owner set this tag; Rust does not ship it; stok (Custom tag): A plugin or the owner set this tag; Rust does not ship it from Server_210_DevBlog. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Server_210_DevBlog?

Rust Metrics lists featuring Server_210_DevBlog: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Last wipe: In the last 2 weeks.

Player count

What position does Server_210_DevBlog hold among Rust servers?

Ranking for Server_210_DevBlog: #10,083 on seven-day player hours, top 45% of all ranked servers.

What player count does Server_210_DevBlog carry?

Status for Server_210_DevBlog: offline. Last seen 5 days 20 hours ago. Check: players over seven days. Average 0, peak 1.

Server

Which location does Server_210_DevBlog run from?

No region comes from Server_210_DevBlog. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 66.234.150.186:28015.

What Rust version is Server_210_DevBlog on?

Rust network protocol 2201 on Windows is the build Server_210_DevBlog runs. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is Server_210_DevBlog, and is it online now?

Reading: offline. Server_210_DevBlog last answered 5 days 20 hours ago. Reading: 2% uptime over the last 6 full days. It was up 3 of 144 hours. The first sighting on Rust Metrics was 22 October 2026.

Settings and map

What rules does Server_210_DevBlog enforce, and what are its settings?

Reading the name gives no gather rate for Server_210_DevBlog. Check: group limit. None published. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Check: anti-cheat. VAC, Valve's system, is off.

What map is Server_210_DevBlog on?

The game generates a procedural map for Server_210_DevBlog.

Join

How can you get onto Server_210_DevBlog?

Press F1 in Rust and enter client.connect 66.234.150.186:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,v2201,hd910d3d2,stok,gmrust,oxide,modded

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players Slots: 10.
v2201
Protocol Your game must run protocol 2201 to get in.

Mods and access

oxide
Oxide Plugin framework in use: Oxide (uMod).
modded
Modded Plugins or settings make this a modded server.

Other

hd910d3d2
Custom tag A plugin or the owner set this tag; Rust does not ship it.
stok
Custom tag A plugin or the owner set this tag; Rust does not ship it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.