Dolemite
Online 66.23.233.100:28145 checked 6m ago
Server instruments
last reading Thu 08:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 190 · below 20 is lag, below 10 is badEntities
48 h range 65,057–65,888 · memory 1,243 MBUptime
1 days 21 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 140/500
- 135/100
- 188/225
- 81/700
- 8/200
- 16/1000
Quick answers
from the figures on this pageReset cycle
How often does Dolemite wipe, and when?
The rhythm of Dolemite's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 365 days 7 hours ago.
Lists and filters
How should you read the tags on Dolemite?
Tags published by Dolemite, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2603 (Protocol): Protocol 2603: join only on the same game version; cs135093 (Build): The server runs game build 135093; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $rus4 (Region code): Region code reading: us4; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Dolemite appear in Rust Metrics lists and filters?
On Rust Metrics, Dolemite sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does Dolemite hold among Rust servers?
Ranking for Dolemite: #15,338 on seven-day player hours, top 69% of all ranked servers.
How full does Dolemite get?
Current headcount on Dolemite: 0 players, 50 slots available. A seven-day average of 0 players is the reading.
Server
Where does Dolemite sit?
No region comes from Dolemite, and its region code is us4. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 66.23.233.100:28145.
What Rust version is Dolemite on?
Reading: Dolemite, Rust network protocol 2603 and build 135093, Windows. Matching protocol is required to join. Let Steam update your game.
Is performance on Dolemite within range?
Over the last 48 hours the average was 212 server fps; the floor was 190. Check: entities. The peak was 65,888, counting buildings, deployables and the rest of the world. Reading: 1,490 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.
Is Dolemite up, and how often does it stay up?
Reading: online. Dolemite answers right now. Reading: uptime. About 45 hours ago it restarted, on its own count. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Settings and map
What settings and rules apply on Dolemite?
Check: gather rate. The name Dolemite does not state one. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
What map is Dolemite on?
Size 3,000 and seed 13825: the game generates the procedural map on Dolemite from them. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
What do you do to join Dolemite?
Press F1 in Rust and enter client.connect 66.23.233.100:28145. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.