Rustic Ruins [Temp] Test Serve
Offline 66.165.249.10:28215 checked 1d ago
Server instruments
last reading Wed 08:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 27 · below 20 is lag, below 10 is badEntities
48 h range 205,968–205,968 · memory 9,547 MBUptime
13 days 19 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 34/500
- 126/100
- 59/225
- 11/700
- 43/700
- 43/200
Quick answers
from the figures on this pageWipe timing
When does Rustic Ruins [Temp] Test Serve wipe?
The rhythm of Rustic Ruins [Temp] Test Serve's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 769 days 10 hours ago.
Lists and filters
How should you read the tags on Rustic Ruins [Temp] Test Serve?
These are the tags Rustic Ruins [Temp] Test Serve publishes, and the server browser reads them: gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): Slots: 100; v2515 (Protocol): Your game must run protocol 2515 to get in; cs90920 (Build): The server runs game build 90920; ptrak (Networking): Network layer: RakNet, the standard for the game; oxide (Oxide): Plugin framework in use: Oxide (uMod); modded (Modded): Check: category. Modded, because plugins or settings alter the game; hc1579f8a (Custom tag): A plugin or the owner set this tag; Rust does not ship it; stok (Custom tag): A plugin or the owner set this tag; Rust does not ship it. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Rustic Ruins [Temp] Test Serve appear in Rust Metrics lists and filters?
On Rust Metrics, Rustic Ruins [Temp] Test Serve sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded.
Player count
Where does Rustic Ruins [Temp] Test Serve sit in the rankings?
Ranking for Rustic Ruins [Temp] Test Serve: #15,273 on seven-day player hours, top 69% of all ranked servers.
How full does Rustic Ruins [Temp] Test Serve get?
Reading for Rustic Ruins [Temp] Test Serve: offline at this moment; last seen 45 hours ago. A seven-day average of 0 players is the reading.
Server
Which location does Rustic Ruins [Temp] Test Serve run from?
No region tag on Rustic Ruins [Temp] Test Serve. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 66.165.249.10:28215.
What Rust version is Rustic Ruins [Temp] Test Serve on?
Reading: Rustic Ruins [Temp] Test Serve, Rust network protocol 2515 and build 90920, Windows. To get in, your game needs the same protocol; Steam applies the update.
Is performance on Rustic Ruins [Temp] Test Serve within range?
Check: fps. Average 28 server fps over the last 48 hours, low of 27. Within range. Check: entities. The peak was 205,968, counting buildings, deployables and the rest of the world. Reading: 9,547 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.
How reliable is Rustic Ruins [Temp] Test Serve, and is it online now?
Check: connection. Rustic Ruins [Temp] Test Serve is offline at this moment. Last contact was 45 hours ago. Reading: uptime. About 13 days 19 hours ago it restarted, on its own count. Uptime for the last 7 full days: 129 of 168 hours, or 77%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Settings and map
What rules does Rustic Ruins [Temp] Test Serve enforce, and what are its settings?
Reading the name gives no gather rate for Rustic Ruins [Temp] Test Serve. The group limit is not published. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. VAC is on. That is Valve's anti-cheat.
What map is Rustic Ruins [Temp] Test Serve on?
Size 4,000 and seed 235214983: the game generates the procedural map on Rustic Ruins [Temp] Test Serve from them. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
How can you get onto Rustic Ruins [Temp] Test Serve?
Press F1 in Rust and enter client.connect 66.165.249.10:28215. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://rustic-ruins.tebex.io.