kchon2cuba
Offline 66.121.250.200:28015 checked 6d ago
Server instruments
no direct query in 48 hoursPlayers now
2% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 46% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 70/500
- 132/100
- 97/225
- 32/700
- 5/200
- 7/1000
Quick answers
from the figures on this pageWipe timing
When does kchon2cuba wipe?
The rhythm of kchon2cuba's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 12 days 10 hours ago.
Lists and filters
Which tags does kchon2cuba carry, and what do they mean?
These are the tags kchon2cuba publishes, and the server browser reads them: gmvanilla (Game mode): Check: mode. Vanilla survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs167781 (Build): Game build reading: 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show kchon2cuba?
These Rust Metrics lists carry kchon2cuba: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player count
What position does kchon2cuba hold among Rust servers?
Ranking for kchon2cuba: #10,298 on seven-day player hours, top 46% of all ranked servers.
What player count does kchon2cuba carry?
kchon2cuba is not responding; status offline, last seen 6 days 2 hours ago. Seven-day check: 1 players on average. Peak reading: 1.
Server details
What location is kchon2cuba hosted in?
No region comes from kchon2cuba. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 66.121.250.200:28015.
What Rust version is kchon2cuba on?
Rust network protocol 2635 and build 167781 on Windows is the build kchon2cuba runs. To get in, your game needs the same protocol; Steam applies the update.
Is kchon2cuba up, and how often does it stay up?
Check: connection. kchon2cuba is offline at this moment. Last contact was 6 days 2 hours ago. Uptime for the last 7 full days: 4 of 168 hours, or 2%. The first sighting on Rust Metrics was 16 October 2026.
Settings and map
What rules does kchon2cuba enforce, and what are its settings?
No gather rate appears in the name: kchon2cuba. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
Which map is live on kchon2cuba?
Check: map. Procedural, generated by the game, on kchon2cuba.
Connection
What do you do to join kchon2cuba?
To join: start Rust, press F1 and type client.connect 66.121.250.200:28015. Or press Launch Rust here and Steam opens the game and connects you.