RUST METRICSFlight deck · live data
Data live Servers11,899 Players104,128 Populated4,035 Fresh wipes 3 h421 Scan5 min
‹ All servers65.92.123.180:28015
Offline Full Queue Fresh wipe Wipe due No query

Dev Environment - Bot Testing

Offline 65.92.123.180:28015 checked 23d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 1 /10

Players now

10% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#14,617top 65%
Last wipe24d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct7 Oct9 Oct10 Oct12 Oct13 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What wipe timing does Dev Environment - Bot Testing follow?

The rhythm of Dev Environment - Bot Testing's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 24 days 13 hours ago the current world was made.

Lists and filters

How should you read the tags on Dev Environment - Bot Testing?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166652 (Build): The server runs game build 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game from Dev Environment - Bot Testing. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Dev Environment - Bot Testing appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Dev Environment - Bot Testing: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Occupancy

Where does Dev Environment - Bot Testing sit in the rankings?

Player hours over seven days put Dev Environment - Bot Testing at #14,617, in the top 65% of all ranked servers.

How full does Dev Environment - Bot Testing get?

Reading for Dev Environment - Bot Testing: offline at this moment; last seen 23 days 3 hours ago.

Server

Where does Dev Environment - Bot Testing sit?

Reading: location. Dev Environment - Bot Testing gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 65.92.123.180:28015.

What Rust version is Dev Environment - Bot Testing on?

Version check: Rust network protocol 2634 and build 166652 on Windows, run by Dev Environment - Bot Testing. Check: protocol. To join, your game must match; Steam handles the update.

Is Dev Environment - Bot Testing up, and how often does it stay up?

Check: connection. Dev Environment - Bot Testing is offline at this moment. Last contact was 23 days 3 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 6 October 2026, recorded by Rust Metrics.

Settings and map

What rules does Dev Environment - Bot Testing enforce, and what are its settings?

Check: gather rate. The name Dev Environment - Bot Testing does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Anti-cheat reading: VAC off, Valve's system.

Which map is live on Dev Environment - Bot Testing?

Check: map. Procedural, generated by the game, on Dev Environment - Bot Testing.

How to join

How do you connect to Dev Environment - Bot Testing?

Check: join. Open Rust, press F1, then enter client.connect 65.92.123.180:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players 10 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Protocol 2634: join only on the same game version.
cs166652
Build The server runs game build 166652.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.