NoHazzy PVE (In Development)
Offline 65.75.203.17:28015 checked 28d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 106/500
- 132/100
- 163/225
- 50/700
- 5/200
- 22/1000
Quick answers
from the figures on this pageWipe schedule
When does NoHazzy PVE (In Development) wipe?
The rhythm of NoHazzy PVE (In Development)'s wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 54 days 23 hours ago the current world was made.
Lists and filters
How should you read the tags on NoHazzy PVE (In Development)?
Check: tags. The game's server browser reads gmvanilla (Game mode): Check: mode. Vanilla survival; mp15 (Max players): 15 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163207 (Build): Build 163207; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon from NoHazzy PVE (In Development). Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does NoHazzy PVE (In Development) appear in Rust Metrics lists and filters?
These Rust Metrics lists carry NoHazzy PVE (In Development): Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Occupancy
What position does NoHazzy PVE (In Development) hold among Rust servers?
Player hours over seven days put NoHazzy PVE (In Development) at #16,685, in the top 70% of all ranked servers.
What is the population on NoHazzy PVE (In Development)?
Reading for NoHazzy PVE (In Development): offline at this moment; last seen 28 days 7 hours ago.
Server
What location is NoHazzy PVE (In Development) hosted in?
No region tag on NoHazzy PVE (In Development). Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 65.75.203.17:28015.
What Rust version is NoHazzy PVE (In Development) on?
Version check: Rust network protocol 2633 and build 163207 on Linux, run by NoHazzy PVE (In Development). To get in, your game needs the same protocol; Steam applies the update.
How reliable is NoHazzy PVE (In Development), and is it online now?
Check: connection. NoHazzy PVE (In Development) is offline at this moment. Last contact was 28 days 7 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Rules and settings
What rules does NoHazzy PVE (In Development) enforce, and what are its settings?
Reading the name gives no gather rate for NoHazzy PVE (In Development). 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Carbon plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on NoHazzy PVE (In Development)?
From seed 549, the game generates the procedural map on NoHazzy PVE (In Development). Its size is 2,200. View it on RustMaps from this page: matching size and seed give an identical map.
Join
How can you get onto NoHazzy PVE (In Development)?
Press F1 in Rust and enter client.connect 65.75.203.17:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://discord.com/invite/nohazzy is where its website sits.