RUST METRICSFlight deck · live data
Data live Servers11,649 Players46,616 Populated3,134 Fresh wipes 3 h110 Scan5 min
‹ All servers65.75.203.17:28015
Offline Full Queue Fresh wipe Wipe due No query

NoHazzy PVE (In Development)

Offline 65.75.203.17:28015 checked 28d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 4 8 11 15 PAX 0 /15

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#16,685top 70%
Last wipe54d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep27 Sep1 Oct4 Oct8 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

When does NoHazzy PVE (In Development) wipe?

The rhythm of NoHazzy PVE (In Development)'s wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 54 days 23 hours ago the current world was made.

Lists and filters

How should you read the tags on NoHazzy PVE (In Development)?

Check: tags. The game's server browser reads gmvanilla (Game mode): Check: mode. Vanilla survival; mp15 (Max players): 15 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163207 (Build): Build 163207; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon from NoHazzy PVE (In Development). Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does NoHazzy PVE (In Development) appear in Rust Metrics lists and filters?

These Rust Metrics lists carry NoHazzy PVE (In Development): Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Occupancy

What position does NoHazzy PVE (In Development) hold among Rust servers?

Player hours over seven days put NoHazzy PVE (In Development) at #16,685, in the top 70% of all ranked servers.

What is the population on NoHazzy PVE (In Development)?

Reading for NoHazzy PVE (In Development): offline at this moment; last seen 28 days 7 hours ago.

Server

What location is NoHazzy PVE (In Development) hosted in?

No region tag on NoHazzy PVE (In Development). Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 65.75.203.17:28015.

What Rust version is NoHazzy PVE (In Development) on?

Version check: Rust network protocol 2633 and build 163207 on Linux, run by NoHazzy PVE (In Development). To get in, your game needs the same protocol; Steam applies the update.

How reliable is NoHazzy PVE (In Development), and is it online now?

Check: connection. NoHazzy PVE (In Development) is offline at this moment. Last contact was 28 days 7 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Rules and settings

What rules does NoHazzy PVE (In Development) enforce, and what are its settings?

Reading the name gives no gather rate for NoHazzy PVE (In Development). 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Carbon plugins are running. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on NoHazzy PVE (In Development)?

From seed 549, the game generates the procedural map on NoHazzy PVE (In Development). Its size is 2,200. View it on RustMaps from this page: matching size and seed give an identical map.

Join

How can you get onto NoHazzy PVE (In Development)?

Press F1 in Rust and enter client.connect 65.75.203.17:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://discord.com/invite/nohazzy is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp15,ptrak,$r?,v2633,gmvanilla,cs163207,ts8,^z,^y

Game

gmvanilla
Game mode Check: mode. Vanilla survival.
mp15
Max players 15 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2633
Protocol Your game must run protocol 2633 to get in.
cs163207
Build Build 163207.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Plugin framework in use: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.