RUST METRICSFlight deck · live data
Data live Servers11,880 Players96,217 Populated4,117 Fresh wipes 3 h155 Scan5 min
‹ All servers65.28.44.27:28021
Online Full Queue Fresh wipe Wipe due No query

Kapco411 Fast & Furious|10X|PVE|Events|MegaMods

Online NA 65.28.44.27:28021 checked 12m ago

10x biweekly wipes moddedoxidepve
COM 1 · connect

Server instruments

last reading Tue 16:00 UTC
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 67 SERVER FPS

Server fps

48 h low 41 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 112,393 ×1000

Entities

48 h range 104,829–118,112 · memory 3,840 MB
1239 ET SINCE RESTART 04:34

Uptime

4 h 34 min since its last restart, at the last reading
7-day average0peak 3
Rank#6,543top 30% · #1053 in NA
Last wipe12d agobiweekly schedule
Next wipe1d 17hThu 29 Oct, 12:13 UTC
Memory3,840MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75119:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608019:0004:0013:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 30% of all ranked servers, top 56% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 12:13 UTC, in 1d 17h. Its biweekly schedule tag · low confidence

usual gap9.9 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak2players, last three wipes
crowd held33%else halves by day 3

Coming wipes

  1. WPT 1Thu 29 Oct, 12:13 UTC1d 17h
  2. WPT 2Thu 5 Nov, 19:00 UTC9d 0hFW
  3. WPT 3Thu 12 Nov, 12:13 UTC15d 17h
  4. WPT 4Thu 26 Nov, 12:13 UTC29d 17h
  5. WPT 5Thu 3 Dec, 19:00 UTC37d 0hFW
  6. WPT 6Thu 10 Dec, 12:13 UTC43d 17h

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctTue 22 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 31 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 12:13 UTC12d ago 2 – running 0
Thu 1 Oct, 23:13 UTC FW25d ago 3 halved by day 1 13.5 days 0
Tue 22 Sep, 01:03 UTC35d ago 1 halved by day 5 9.9 days 0
Thu 17 Sep, 19:37 UTC39d ago 1 held half 4.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on Kapco411 Fast & Furious|10X|PVE|Events|MegaMods when wipe day comes?

At their busiest, its recent wipes drew 2 players on average. Peak crowd on the latest wipe: 31 hours in. The crowd stayed above half that peak until the next wipe in 33% of its recent wipes. It fell below half by day 3 when it didn't.

How often does Kapco411 Fast & Furious|10X|PVE|Events|MegaMods wipe, and when?

Its tag guides the prediction: too few of Kapco411 Fast & Furious|10X|PVE|Events|MegaMods's wipes are on record to confirm its schedule. On Thursday 29 October at 12:13 UTC its next wipe is due. The world in play was created 12 days 6 hours ago. A wipe schedule of every two weeks is published in its tags.

Tags

How should you read the tags on Kapco411 Fast & Furious|10X|PVE|Events|MegaMods?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): The server holds 100 slots; ts30 (Group limit): Team cap: 30; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^b (Biweekly): It wipes once a fortnight; ^r (Roleplay): Roleplay is the purpose of this server; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; NA (North America): The server browser files it under North America from Kapco411 Fast & Furious|10X|PVE|Events|MegaMods. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Kapco411 Fast & Furious|10X|PVE|Events|MegaMods appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Kapco411 Fast & Furious|10X|PVE|Events|MegaMods: 10x Rust servers, Modded Rust servers, checked live, Rust PvE servers, Rust roleplay servers and North America: server readout. Reading: server list filters. It comes up under Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 10x.

Player count

What position does Kapco411 Fast & Furious|10X|PVE|Events|MegaMods hold among Rust servers?

Top 30% of all ranked servers: Kapco411 Fast & Furious|10X|PVE|Events|MegaMods takes #6,543 on seven-day player hours and #1,053 in North America.

How full does Kapco411 Fast & Furious|10X|PVE|Events|MegaMods get?

Current headcount on Kapco411 Fast & Furious|10X|PVE|Events|MegaMods: 0 players, 100 slots available. Check: players over seven days. Average 0, peak 3. The last 48 hours peaked at 19:00 UTC, averaging 1 players at that hour.

Server details

Which location does Kapco411 Fast & Furious|10X|PVE|Events|MegaMods run from?

Reading: location. The NA tag puts Kapco411 Fast & Furious|10X|PVE|Events|MegaMods in North America. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 65.28.44.27:28021.

What Rust version is Kapco411 Fast & Furious|10X|PVE|Events|MegaMods on?

Rust network protocol 2635 and build 168909 on Windows is the build Kapco411 Fast & Furious|10X|PVE|Events|MegaMods runs. To get in, your game needs the same protocol; Steam applies the update.

What is the performance reading for Kapco411 Fast & Furious|10X|PVE|Events|MegaMods?

Reading: 63 server fps on average across the last 48 hours. It never dropped below 41. Reading: 118,112 entities at the highest. That covers buildings, deployables and everything else. Reading: 4,809 MB of memory at the highest. Expect lag when fps falls and entities climb.

What is the uptime on Kapco411 Fast & Furious|10X|PVE|Events|MegaMods, and is it online?

Kapco411 Fast & Furious|10X|PVE|Events|MegaMods reports online. Status: normal. Reading: uptime. About 4 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Rules and settings

How is Kapco411 Fast & Furious|10X|PVE|Events|MegaMods configured, and what rules are in force?

The name carries the rate: 10x gather on Kapco411 Fast & Furious|10X|PVE|Events|MegaMods. Check: group limit. Up to 30 players. The mode is roleplay. Note the following: roleplay rules with towns and jobs. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on Kapco411 Fast & Furious|10X|PVE|Events|MegaMods?

Check: map. Procedural, size 4,500, seed 1337, generated by the game on Kapco411 Fast & Furious|10X|PVE|Events|MegaMods. View it on RustMaps from this page: matching size and seed give an identical map. Map name, as listed: Best modded servers.

How to join

What do you do to join Kapco411 Fast & Furious|10X|PVE|Events|MegaMods?

Check: join. Open Rust, press F1, then enter client.connect 65.28.44.27:28021. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. https://discord.com/invite/28wbCQNMFW is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^b,^r,NA,^p,gmrust,cs168909,ts30,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp100
Max players The server holds 100 slots.
ts30
Group limit Team cap: 30.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Wipe schedule

^b
Biweekly It wipes once a fortnight.

Gameplay

^r
Roleplay Roleplay is the purpose of this server.
^p
PvE There is no player-on-player combat here; the danger comes from the world.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.