Kapco411 Fast & Furious|10X|PVE|Events|MegaMods
Online NA 65.28.44.27:28021 checked 12m ago
Server instruments
last reading Tue 16:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 41 · below 20 is lag, below 10 is badEntities
48 h range 104,829–118,112 · memory 3,840 MBUptime
4 h 34 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 30% of all ranked servers, top 56% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 29 October, 12:13 UTC, in 1d 17h. Its biweekly schedule tag · low confidence
Coming wipes
- WPT 1Thu 29 Oct, 12:13 UTC1d 17h
- WPT 2Thu 5 Nov, 19:00 UTC9d 0hFW
- WPT 3Thu 12 Nov, 12:13 UTC15d 17h
- WPT 4Thu 26 Nov, 12:13 UTC29d 17h
- WPT 5Thu 3 Dec, 19:00 UTC37d 0hFW
- WPT 6Thu 10 Dec, 12:13 UTC43d 17h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 31 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 12:13 UTC12d ago | 2 | – | running | 0 |
| Thu 1 Oct, 23:13 UTC FW25d ago | 3 | halved by day 1 | 13.5 days | 0 |
| Tue 22 Sep, 01:03 UTC35d ago | 1 | halved by day 5 | 9.9 days | 0 |
| Thu 17 Sep, 19:37 UTC39d ago | 1 | held half | 4.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 35/100
- 7/40
- 6/100
- 3/100
- 1/100
- 0/100
Quick answers
from the figures on this pageReset cycle
What happens on Kapco411 Fast & Furious|10X|PVE|Events|MegaMods when wipe day comes?
At their busiest, its recent wipes drew 2 players on average. Peak crowd on the latest wipe: 31 hours in. The crowd stayed above half that peak until the next wipe in 33% of its recent wipes. It fell below half by day 3 when it didn't.
How often does Kapco411 Fast & Furious|10X|PVE|Events|MegaMods wipe, and when?
Its tag guides the prediction: too few of Kapco411 Fast & Furious|10X|PVE|Events|MegaMods's wipes are on record to confirm its schedule. On Thursday 29 October at 12:13 UTC its next wipe is due. The world in play was created 12 days 6 hours ago. A wipe schedule of every two weeks is published in its tags.
Tags
How should you read the tags on Kapco411 Fast & Furious|10X|PVE|Events|MegaMods?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): The server holds 100 slots; ts30 (Group limit): Team cap: 30; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^b (Biweekly): It wipes once a fortnight; ^r (Roleplay): Roleplay is the purpose of this server; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; NA (North America): The server browser files it under North America from Kapco411 Fast & Furious|10X|PVE|Events|MegaMods. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Kapco411 Fast & Furious|10X|PVE|Events|MegaMods appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Kapco411 Fast & Furious|10X|PVE|Events|MegaMods: 10x Rust servers, Modded Rust servers, checked live, Rust PvE servers, Rust roleplay servers and North America: server readout. Reading: server list filters. It comes up under Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 10x.
Player count
What position does Kapco411 Fast & Furious|10X|PVE|Events|MegaMods hold among Rust servers?
Top 30% of all ranked servers: Kapco411 Fast & Furious|10X|PVE|Events|MegaMods takes #6,543 on seven-day player hours and #1,053 in North America.
How full does Kapco411 Fast & Furious|10X|PVE|Events|MegaMods get?
Current headcount on Kapco411 Fast & Furious|10X|PVE|Events|MegaMods: 0 players, 100 slots available. Check: players over seven days. Average 0, peak 3. The last 48 hours peaked at 19:00 UTC, averaging 1 players at that hour.
Server details
Which location does Kapco411 Fast & Furious|10X|PVE|Events|MegaMods run from?
Reading: location. The NA tag puts Kapco411 Fast & Furious|10X|PVE|Events|MegaMods in North America. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 65.28.44.27:28021.
What Rust version is Kapco411 Fast & Furious|10X|PVE|Events|MegaMods on?
Rust network protocol 2635 and build 168909 on Windows is the build Kapco411 Fast & Furious|10X|PVE|Events|MegaMods runs. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for Kapco411 Fast & Furious|10X|PVE|Events|MegaMods?
Reading: 63 server fps on average across the last 48 hours. It never dropped below 41. Reading: 118,112 entities at the highest. That covers buildings, deployables and everything else. Reading: 4,809 MB of memory at the highest. Expect lag when fps falls and entities climb.
What is the uptime on Kapco411 Fast & Furious|10X|PVE|Events|MegaMods, and is it online?
Kapco411 Fast & Furious|10X|PVE|Events|MegaMods reports online. Status: normal. Reading: uptime. About 4 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Rules and settings
How is Kapco411 Fast & Furious|10X|PVE|Events|MegaMods configured, and what rules are in force?
The name carries the rate: 10x gather on Kapco411 Fast & Furious|10X|PVE|Events|MegaMods. Check: group limit. Up to 30 players. The mode is roleplay. Note the following: roleplay rules with towns and jobs. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Kapco411 Fast & Furious|10X|PVE|Events|MegaMods?
Check: map. Procedural, size 4,500, seed 1337, generated by the game on Kapco411 Fast & Furious|10X|PVE|Events|MegaMods. View it on RustMaps from this page: matching size and seed give an identical map. Map name, as listed: Best modded servers.
How to join
What do you do to join Kapco411 Fast & Furious|10X|PVE|Events|MegaMods?
Check: join. Open Rust, press F1, then enter client.connect 65.28.44.27:28021. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. https://discord.com/invite/28wbCQNMFW is where its website sits.