TheGamingTime
Online 65.21.133.139:28015 checked 8m ago
Server instruments
last reading Thu 21:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 46 · below 20 is lag, below 10 is badEntities
48 h range 115,206–118,037 · memory 3,102 MBUptime
16 h 57 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 19:50 UTC18d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 35/500
- 120/100
- 66/225
- 21/700
- 73/700
- 274/310
Quick answers
from the figures on this pageWipe timing
What happens on TheGamingTime when wipe day comes?
An average of 0 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 0 hours in.
How often does TheGamingTime wipe, and when?
The rhythm of TheGamingTime's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 18 days 3 hours ago the current world was made.
Tags
Which tags does TheGamingTime carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp150 (Max players): Slots: 150; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from TheGamingTime. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show TheGamingTime?
Rust Metrics lists featuring TheGamingTime: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What position does TheGamingTime hold among Rust servers?
Ranking for TheGamingTime: #12,877 on seven-day player hours, top 58% of all ranked servers.
What is the population on TheGamingTime?
Current headcount on TheGamingTime: 0 players, 150 slots available. Check: players over seven days. Average 0, peak 1. The last 48 hours peaked at 06:00 UTC, averaging 1 players at that hour.
Server
What location is TheGamingTime hosted in?
No region tag on TheGamingTime. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 65.21.133.139:28015.
What Rust version is TheGamingTime on?
Reading: TheGamingTime, Rust network protocol 2635 and build 168909, Linux. To get in, your game needs the same protocol; Steam applies the update.
How does TheGamingTime perform?
Reading: 50 server fps on average across the last 48 hours. It never dropped below 46. Peak entity count: 118,037. Buildings, deployables and all else included. Memory peak: 4,210 MB. Expect lag when fps falls and entities climb.
Is TheGamingTime up, and how often does it stay up?
TheGamingTime reports online. Status: normal. By its reported uptime, the last restart was roughly 16 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Map and rules
What settings and rules apply on TheGamingTime?
Reading the name gives no gather rate for TheGamingTime. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. It describes itself as vanilla. The meaning given: rates, kits and rules are exactly as Facepunch ships them. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on TheGamingTime?
Size 4,500 and seed 1: the game generates the procedural map on TheGamingTime from them. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
What do you do to join TheGamingTime?
To join: start Rust, press F1 and type client.connect 65.21.133.139:28015. Or press Launch Rust here and Steam opens the game and connects you.