Rust Mod Development
Offline 65.191.150.10:28015 checked 23d ago
Server instruments
no direct query in 48 hoursPlayers now
25% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 10h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 10hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 10hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:22 UTC FW27d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 103/500
- 134/100
- 151/225
- 45/700
- 5/200
- 19/1000
Quick answers
from the figures on this pageWipe timing
What happens on Rust Mod Development when wipe day comes?
An average of 1 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 1 hours.
When does Rust Mod Development wipe?
The only wipe for Rust Mod Development is the force wipe, once a month. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world it runs now was made 27 days 13 hours ago.
Lists and filters
How should you read the tags on Rust Mod Development?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp4 (Max players): The server holds 4 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): Game build reading: 166652; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server from Rust Mod Development. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Rust Mod Development appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Rust Mod Development: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does Rust Mod Development hold among Rust servers?
Ranking for Rust Mod Development: #13,767 on seven-day player hours, top 61% of all ranked servers.
What is the population on Rust Mod Development?
Status for Rust Mod Development: offline. Last seen 23 days 9 hours ago.
Server details
Which location does Rust Mod Development run from?
No region tag on Rust Mod Development. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 65.191.150.10:28015.
What Rust version is Rust Mod Development on?
Reading: Rust Mod Development, Rust network protocol 2634 and build 166652, Windows. Check: protocol. To join, your game must match; Steam handles the update.
Is Rust Mod Development up, and how often does it stay up?
Reading: offline. Rust Mod Development last answered 23 days 9 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 30 September 2026.
Map and rules
How is Rust Mod Development configured, and what rules are in force?
No gather rate appears in the name: Rust Mod Development. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Rust Mod Development?
Check: map. Procedural, generated by the game, on Rust Mod Development.
How to join
How can you get onto Rust Mod Development?
Check: join. Open Rust, press F1, then enter client.connect 65.191.150.10:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.