RUST METRICSFlight deck · live data
Data live Servers11,714 Players56,753 Populated3,283 Fresh wipes 3 h169 Scan5 min
‹ All servers65.18.215.85:28025
Offline Full Queue Fresh wipe Wipe due No query

Local PVE Staging

Offline 65.18.215.85:28025 checked 27d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#16,330top 69%
Last wipe28d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep2 Oct3 Oct5 Oct6 Oct8 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

How often does Local PVE Staging wipe, and when?

To tell the rhythm of Local PVE Staging, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 28 days 21 hours ago the current world was made.

Lists and filters

Which tags does Local PVE Staging carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166461 (Build): Build 166461; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game from Local PVE Staging. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show Local PVE Staging?

These Rust Metrics lists carry Local PVE Staging: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player count

What position does Local PVE Staging hold among Rust servers?

Player hours over seven days put Local PVE Staging at #16,330, in the top 69% of all ranked servers.

What player count does Local PVE Staging carry?

Status for Local PVE Staging: offline. Last seen 27 days 18 hours ago.

Server details

What location is Local PVE Staging hosted in?

Reading: location. Local PVE Staging gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 65.18.215.85:28025.

What Rust version is Local PVE Staging on?

Version check: Rust network protocol 2634 and build 166461 on Windows, run by Local PVE Staging. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on Local PVE Staging, and is it online?

Reading: offline. Local PVE Staging last answered 27 days 18 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 30 September 2026.

Settings and map

What rules does Local PVE Staging enforce, and what are its settings?

Check: gather rate. The name Local PVE Staging does not state one. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.

What map is Local PVE Staging on?

Check: map. Procedural, generated by the game, on Local PVE Staging.

Join

What do you do to join Local PVE Staging?

To join: start Rust, press F1 and type client.connect 65.18.215.85:28025. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166461,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players The server holds 10 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Your game must run protocol 2634 to get in.
cs166461
Build Build 166461.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.