takaro rust testing lane
Online 65.109.72.135:14022 checked 9m ago
Server instruments
last reading Fri 01:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 196 · below 20 is lag, below 10 is badEntities
48 h range 42,218–44,751 · memory 3,045 MBUptime
10 days 4 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 21:02 UTC10d ago | 0 | – | running | 0 |
| Thu 15 Oct, 12:03 UTC14d ago | 0 | – | 4.4 days | 0 |
| Tue 15 Sep, 11:50 UTC44d ago | 0 | – | 30 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 15/500
- 120/100
- 32/225
- 6/700
- 23/700
- 117/200
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on takaro rust testing lane?
At their busiest, its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 0 hours in.
How often does takaro rust testing lane wipe, and when?
There is no next wipe to predict: takaro rust testing lane wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 14 days 14 hours ago the current world was made.
Tags
Which tags does takaro rust testing lane carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from takaro rust testing lane. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does takaro rust testing lane appear in Rust Metrics lists and filters?
These Rust Metrics lists carry takaro rust testing lane: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does takaro rust testing lane sit in the rankings?
Player hours over seven days put takaro rust testing lane at #15,269, in the top 69% of all ranked servers.
What player count does takaro rust testing lane carry?
0 of 40 slots are filled on takaro rust testing lane right now. A seven-day average of 0 players is the reading.
Operator and location
What location is takaro rust testing lane hosted in?
No region tag on takaro rust testing lane. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 65.109.72.135:14022.
What Rust version is takaro rust testing lane on?
Reading: takaro rust testing lane, Rust network protocol 2634 and build 167781, Linux. Check: protocol. To join, your game must match; Steam handles the update.
What is the performance reading for takaro rust testing lane?
Reading: 221 server fps on average across the last 48 hours. It never dropped below 196. Reading: 44,751 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 3,232 MB. Lag, as players feel it, is low fps plus a climbing entity count.
Is takaro rust testing lane up, and how often does it stay up?
takaro rust testing lane reports online. Status: normal. By its reported uptime, the last restart was roughly 10 days 4 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 15 September 2026, recorded by Rust Metrics.
Settings and map
How is takaro rust testing lane configured, and what rules are in force?
No gather rate appears in the name: takaro rust testing lane. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
What map is takaro rust testing lane on?
Check: map. Procedural, size 3,000, seed 36717, generated by the game on takaro rust testing lane. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Join
How can you get onto takaro rust testing lane?
Check: join. Open Rust, press F1, then enter client.connect 65.109.72.135:14022. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. https://takaro.io is where its website sits.