staging
Offline 65.109.156.177:28095 checked 19h ago
Server instruments
no direct query in 48 hoursPlayers now
no slots published 7-day avg7-day peak 1, past the slotsServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 02:56 UTC19h ago | – | – | running | 0 |
| Wed 28 Oct, 19:41 UTC1d ago | – | – | – | 0 |
| Tue 27 Oct, 16:39 UTC2d ago | 1 | – | 1.1 days | 1 |
| Wed 14 Oct, 14:12 UTC15d ago | 1 | – | 13.1 days | 1 |
| Tue 13 Oct, 06:29 UTC16d ago | 1 | – | 1.3 days | 1 |
| Sun 4 Oct, 17:24 UTC25d ago | 2 | – | 8.5 days | 0 |
| Sun 4 Oct, 01:16 UTC25d ago | 2 | – | 0.7 days | 0 |
| Wed 30 Sep, 02:30 UTC29d ago | 0 | – | 3.9 days | 0 |
| Fri 18 Sep, 20:54 UTC41d ago | 1 | halved by day 1 | 11.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 40/500
- 128/100
- 84/225
- 34/700
- 87/700
- 301/310
Quick answers
from the figures on this pageWipe timing
What happens on staging when wipe day comes?
At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in.
What wipe timing does staging follow?
There is no next wipe to predict: staging wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 19 hours ago the current world was made.
Lists and filters
How should you read the tags on staging?
Tags published by staging, read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp0 (Max players): The server holds 0 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does staging appear in Rust Metrics lists and filters?
These Rust Metrics lists carry staging: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
Population
What position does staging hold among Rust servers?
Ranking for staging: #12,644 on seven-day player hours, top 57% of all ranked servers.
What player count does staging carry?
Reading for staging: offline at this moment; last seen 19 hours ago. Check: players over seven days. Average 0, peak 1.
Server
Where does staging sit?
No region comes from staging. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 65.109.156.177:28095.
What Rust version is staging on?
Rust network protocol 2635 and build 168909 on Linux is the build staging runs. To get in, your game needs the same protocol; Steam applies the update.
Is staging up, and how often does it stay up?
Reading: offline. staging last answered 19 hours ago. Uptime for the last 7 full days: 9 of 168 hours, or 5%. The first sighting on Rust Metrics was 13 September 2026.
Settings and map
What settings and rules apply on staging?
Reading the name gives no gather rate for staging. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Plugin count: Carbon. It describes itself as vanilla. The meaning given: rates, kits and rules are exactly as Facepunch ships them. Check: anti-cheat. VAC, Valve's system, is on.
What map is staging on?
The game generates a procedural map for staging.
Join
What do you do to join staging?
To join: start Rust, press F1 and type client.connect 65.109.156.177:28095. Or press Launch Rust here and Steam opens the game and connects you.