RUST METRICSFlight deck · live data
Data live Servers11,793 Players79,700 Populated3,567 Fresh wipes 3 h247 Scan5 min
‹ All servers65.109.111.251:27015
Online Full Queue Fresh wipe Wipe due No query

Rusty Spoon [DEV]

Online 65.109.111.251:27015 checked 13m ago

moddedcarbon
COM 1 · connect

Server instruments

last reading Thu 21:00 UTC
0 10 20 30 40 PAX 0 /40

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 45 SERVER FPS

Server fps

48 h low 38 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 136,826 ×1000

Entities

48 h range 134,058–143,423 · memory 4,654 MB
1239 ET SINCE RESTART 22:00

Uptime

22 h 0 min since its last restart, at the last reading
7-day average0peak 2
Rank#6,418top 29%
Last wipe2d agono schedule published
Next wipe–no rhythm it keeps
Memory4,654MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75123:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.2 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 2.5

The first 48 hours of its last wipes

Tue 27 OctMon 26 OctSat 24 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 12:35 UTC2d ago 1 – running 0
Mon 26 Oct, 22:14 UTC3d ago 1 – 0.6 days 1
Sat 24 Oct, 18:11 UTC5d ago 1 held half 2.2 days 0
Thu 22 Oct, 12:26 UTC7d ago 1 held half 2.2 days 0
Sat 10 Oct, 13:30 UTC19d ago 2 halved by day 2 12 days 0
Thu 1 Oct, 17:38 UTC FW28d ago 1 halved by day 3 8.8 days 1
Mon 28 Sep, 19:08 UTC31d ago 1 halved by day 1 2.9 days 0
Sun 27 Sep, 22:40 UTC31d ago 3 – 0.9 days 3
Sun 27 Sep, 15:06 UTC32d ago 3 – 0.3 days 0
Sun 27 Sep, 03:20 UTC32d ago 3 – 0.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on Rusty Spoon [DEV]?

At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in. Until the next wipe, the crowd stayed above half that peak in 50% of its recent wipes. It fell below half by day 2.5 when it didn't.

When does Rusty Spoon [DEV] wipe?

There is no next wipe to predict: Rusty Spoon [DEV] wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 2 days 9 hours ago the current world was made.

Lists and filters

How should you read the tags on Rusty Spoon [DEV]?

These are the tags Rusty Spoon [DEV] publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp40 (Max players): Slots: 40; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^c (Creative): Check: mode. Creative, where you build what you like and gather nothing; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Plugin framework in use: Carbon. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Who operates Rusty Spoon [DEV]?

Most likely the same operator runs them: Rusty Spoon [DEV] publishes a rustyspoon.org hostname, and so do 3 other servers we track.

Which lists and filters on Rust Metrics show Rusty Spoon [DEV]?

Rust Metrics lists featuring Rusty Spoon [DEV]: Modded Rust servers, checked live, Build and creative servers and Rust creative servers. These filters bring it up on the server list: Type: Modded; Server tag: Creative ^c, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Population

What position does Rusty Spoon [DEV] hold among Rust servers?

Ranking for Rusty Spoon [DEV]: #6,418 on seven-day player hours, top 29% of all ranked servers.

What is the population on Rusty Spoon [DEV]?

0 of 40 slots are filled on Rusty Spoon [DEV] right now. Check: players over seven days. Average 0, peak 2. Check: 48-hour peak. 11:00 UTC, 1 players on average.

Server details

What location is Rusty Spoon [DEV] hosted in?

No region tag on Rusty Spoon [DEV]. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 65.109.111.251:27015.

What Rust version is Rusty Spoon [DEV] on?

Rust network protocol 2635 and build 168909 on Linux is the build Rusty Spoon [DEV] runs. To get in, your game needs the same protocol; Steam applies the update.

Is performance on Rusty Spoon [DEV] within range?

Reading: 45 server fps on average across the last 48 hours. It never dropped below 38. Check: entities. The peak was 143,423, counting buildings, deployables and the rest of the world. Reading: 5,501 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.

What is the uptime on Rusty Spoon [DEV], and is it online?

Reading: online. Rusty Spoon [DEV] answers right now. By its reported uptime, the last restart was roughly 22 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 13 September 2026.

Map and rules

What rules does Rusty Spoon [DEV] enforce, and what are its settings?

Reading the name gives no gather rate for Rusty Spoon [DEV]. No limit is set beyond the default. Groups take up to 8 players. The mode is build & creative. Note the following: building sandbox, with gathering removed. Plugins or settings change the game, so it is listed as Modded. Plugin count: Carbon. Anti-cheat reading: VAC on, Valve's system.

Which map is live on Rusty Spoon [DEV]?

Check: map. Procedural, size 4,500, seed 1337, generated by the game on Rusty Spoon [DEV]. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Map name, as listed: discord.gg/rustyspoon.

Connection

What do you do to join Rusty Spoon [DEV]?

Check: join. Open Rust, press F1, then enter client.connect 65.109.111.251:27015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. You can find its website at https://rustyspoon.craftingstore.net/.

PLACARDS

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^z,^y,^c,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp40
Max players Slots: 40.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build reading: 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Gameplay

^c
Creative Check: mode. Creative, where you build what you like and gather nothing.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Plugin framework in use: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.