LoA TestServer
Offline 65.108.8.8:28015 checked 2d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 10:36 UTC2d ago | 0 | – | running | 0 |
| Sat 3 Oct, 20:29 UTC25d ago | 1 | halved by day 1 | 22.6 days | 0 |
| Tue 29 Sep, 17:24 UTC29d ago | 2 | halved by day 1 | 4.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 24/500
- 125/100
- 33/225
- 15/700
- 3/200
- 1/1000
Quick answers
from the figures on this pageWipe schedule
What happens on LoA TestServer when wipe day comes?
The busiest point of its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell below half by day 1 when it didn't.
What wipe timing does LoA TestServer follow?
No next wipe can be predicted for LoA TestServer, which wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 2 days 16 hours ago the current world was made.
Lists and filters
How should you read the tags on LoA TestServer?
These are the tags LoA TestServer publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): Slots: 5; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does LoA TestServer appear in Rust Metrics lists and filters?
Rust Metrics lists featuring LoA TestServer: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Population
What position does LoA TestServer hold among Rust servers?
Player hours over seven days put LoA TestServer at #15,358, in the top 69% of all ranked servers.
What player count does LoA TestServer carry?
Reading for LoA TestServer: offline at this moment; last seen 2 days 16 hours ago. A seven-day average of 0 players is the reading.
Server details
Which location does LoA TestServer run from?
No region tag on LoA TestServer. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 65.108.8.8:28015.
What Rust version is LoA TestServer on?
Reading: LoA TestServer, Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.
How reliable is LoA TestServer, and is it online now?
LoA TestServer reports offline. The last reading came 2 days 16 hours ago. Reading: 42% uptime over the last 7 full days. It was up 70 of 168 hours. Check: first contact. Rust Metrics logged it on 29 September 2026.
Settings and map
How is LoA TestServer configured, and what rules are in force?
Reading the name gives no gather rate for LoA TestServer. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
What map is LoA TestServer on?
Check: map. Procedural, generated by the game, on LoA TestServer.
How to join
How can you get onto LoA TestServer?
Press F1 in Rust and enter client.connect 65.108.8.8:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.