ETD#RUST-Preview | TEST SERVER
Online 65.108.196.248:28021 checked 12m ago
Server instruments
last reading Wed 22:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 30 · below 20 is lag, below 10 is badEntities
48 h range 1,033–3,297 · memory 1,080 MBUptime
18 h 23 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 45% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 16:50 UTC1d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 51/500
- 125/100
- 39/225
- 52/700
- 9/200
- 6/1000
Quick answers
from the figures on this pageReset cycle
When does ETD#RUST-Preview | TEST SERVER wipe?
To tell the rhythm of ETD#RUST-Preview | TEST SERVER, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 29 hours ago the current world was made.
Lists and filters
How should you read the tags on ETD#RUST-Preview | TEST SERVER?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Plugin framework in use: Carbon from ETD#RUST-Preview | TEST SERVER. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show ETD#RUST-Preview | TEST SERVER?
On Rust Metrics, ETD#RUST-Preview | TEST SERVER sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Player count
Where does ETD#RUST-Preview | TEST SERVER sit in the rankings?
Ranking for ETD#RUST-Preview | TEST SERVER: #10,112 on seven-day player hours, top 45% of all ranked servers.
How full does ETD#RUST-Preview | TEST SERVER get?
Current headcount on ETD#RUST-Preview | TEST SERVER: 0 players, 5 slots available. Seven-day check: 0 players on average. Peak reading: 1. The last 48 hours peaked at 15:00 UTC, averaging 1 players at that hour.
Server details
Which location does ETD#RUST-Preview | TEST SERVER run from?
No region comes from ETD#RUST-Preview | TEST SERVER. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 65.108.196.248:28021.
What Rust version is ETD#RUST-Preview | TEST SERVER on?
Rust network protocol 2635 and build 168909 on Linux is the build ETD#RUST-Preview | TEST SERVER runs. To get in, your game needs the same protocol; Steam applies the update.
Is performance on ETD#RUST-Preview | TEST SERVER within range?
Check: fps. Average 30 server fps over the last 48 hours, low of 30. Within range. Reading: 3,297 entities at the highest. That covers buildings, deployables and everything else. Reading: 1,183 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
How reliable is ETD#RUST-Preview | TEST SERVER, and is it online now?
ETD#RUST-Preview | TEST SERVER reports online. Status: normal. Reading: uptime. About 18 hours ago it restarted, on its own count. Reading: 100% uptime over the last 1 full day. It was up 24 of 24 hours. Check: first contact. Rust Metrics logged it on 26 October 2026.
Rules and settings
What settings and rules apply on ETD#RUST-Preview | TEST SERVER?
No gather rate appears in the name: ETD#RUST-Preview | TEST SERVER. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Carbon plugins are running. VAC is on. That is Valve's anti-cheat.
What map is ETD#RUST-Preview | TEST SERVER on?
From seed 20261026, the game generates the procedural map on ETD#RUST-Preview | TEST SERVER. Its size is 1,000. The map repeats when size and seed match. Open it on RustMaps from this page. Map name, as listed: Custom Map.
Join
How do you connect to ETD#RUST-Preview | TEST SERVER?
To join: start Rust, press F1 and type client.connect 65.108.196.248:28021. Or press Launch Rust here and Steam opens the game and connects you. You can find its website at https://store.enjoythedifference.net/etd-rust.