RUST METRICSFlight deck · live data
Data live Servers11,762 Players65,727 Populated3,483 Fresh wipes 3 h193 Scan5 min
‹ All servers65.108.196.248:28018
Online Full Queue Fresh wipe Wipe due No query

ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS

Online EU 65.108.196.248:28018 checked 8m ago

vanillamoddedcarbonpve
COM 1 · connect

Server instruments

last reading Thu 10:00 UTC
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 240 SERVER FPS

Server fps

48 h low 208 · below 20 is lag, below 10 is bad
0 5 10 15 20 ENT 2,394 ×1000

Entities

48 h range 1,328–2,406 · memory 1,851 MB
1239 ET SINCE RESTART 06:10

Uptime

6 h 10 min since its last restart, at the last reading
7-day average0peak –
Rank#15,318top 69% · #2558 in EU
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Memory1,851MBat the last reading
REC 1

Players

AveragePeak
0123413:0022:0007:0015:0001:0010:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040013:0022:0007:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 39 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 02:54 UTC27d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS when wipe day comes?

At their busiest, its recent wipes drew 2 players on average. After the latest wipe, numbers topped out at 39 hours.

What wipe timing does ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS follow?

To tell the rhythm of ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 27 days 9 hours ago the current world was made.

Lists and filters

Which tags does ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): Slots: 100; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Check: framework. Carbon; EU (Europe): Its browser listing: Europe from ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS?

Rust Metrics lists featuring ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS: EU Rust servers, checked, Modded Rust servers, checked live, Build and creative servers and Rust PvE servers. Reading: server list filters. It comes up under Region: Europe; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

Player count

What position does ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS hold among Rust servers?

Top 69% of all ranked servers: ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS takes #15,318 on seven-day player hours and #2,558 in Europe.

What is the population on ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS?

Current headcount on ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS: 0 players, 100 slots available. A seven-day average of 0 players is the reading.

Operator and location

Which location does ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS run from?

Reading: location. The EU tag puts ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS in Europe. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 65.108.196.248:28018.

What Rust version is ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS on?

Rust network protocol 2635 and build 168909 on Linux is the build ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS runs. To get in, your game needs the same protocol; Steam applies the update.

What is the performance reading for ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS?

Reading: 239 server fps on average across the last 48 hours. It never dropped below 208. Peak entity count: 2,406. Buildings, deployables and all else included. Check: memory. Peak use was 2,019 MB. Lag, as players feel it, is low fps plus a climbing entity count.

What is the uptime on ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS, and is it online?

Check: connection. ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS is online at this moment. By its reported uptime, the last restart was roughly 6 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Map and rules

What settings and rules apply on ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS?

Reading the name gives no gather rate for ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS. 8 players per group, the default value. Mode check gives pve; no combat against other players. Listing: Modded. Plugins or settings change the game. Carbon plugins are running. Vanilla is the label it uses: rates, kits and rules are exactly as Facepunch ships them. VAC is on. That is Valve's anti-cheat.

What map is ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS on?

From seed 1, the game generates the procedural map on ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS. Its size is 2,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Read the map name: Custom Map.

Join

How do you connect to ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS?

Check: join. Open Rust, press F1, then enter client.connect 65.108.196.248:28018. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. https://enjoythedifference.net is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^p,^v,EU,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp100
Max players Slots: 100.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla Rates, kits and rules are exactly as Facepunch ships them.

Gameplay

^p
PvE There is no player-on-player combat here; the danger comes from the world.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Check: framework. Carbon.

Region

EU
Europe Its browser listing: Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.