RedlineQc
Online 64.74.161.162:28015 checked 14m ago
Server instruments
last reading Tue 22:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 65 · below 20 is lag, below 10 is badEntities
48 h range 68,157–70,624 · memory 3,247 MBUptime
5 days 0 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 44% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 15:10 UTC9d ago | 1 | – | running | 0 |
| Sun 18 Oct, 03:19 UTC9d ago | 1 | – | 0.5 days | 0 |
| Sat 17 Oct, 20:16 UTC10d ago | 1 | – | 0.3 days | 0 |
| Sat 3 Oct, 01:20 UTC24d ago | 1 | held half | 14.8 days | 0 |
| Sun 20 Sep, 15:55 UTC37d ago | 1 | halved by day 5 | 12.4 days | 0 |
| Sat 19 Sep, 02:55 UTC38d ago | 1 | – | 1.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 69/500
- 125/100
- 79/225
- 21/200
- 72/700
- 15/1000
Quick answers
from the figures on this pageWipe timing
What happens on RedlineQc when wipe day comes?
The busiest point of its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 50% of its recent wipes. When it didn't hold, by day 5 it fell below half.
When does RedlineQc wipe?
There is no next wipe to predict: RedlineQc wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 9 days 8 hours ago the current world was made.
Tag meanings
How should you read the tags on RedlineQc?
These are the tags RedlineQc publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp30 (Max players): The server holds 30 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Check: framework. Carbon. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does RedlineQc appear in Rust Metrics lists and filters?
These Rust Metrics lists carry RedlineQc: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
Where does RedlineQc sit in the rankings?
Ranking for RedlineQc: #9,788 on seven-day player hours, top 44% of all ranked servers.
How full does RedlineQc get?
Current headcount on RedlineQc: 0 players, 30 slots available. Check: players over seven days. Average 0, peak 1.
Server details
Where does RedlineQc sit?
No region comes from RedlineQc. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 64.74.161.162:28015.
What Rust version is RedlineQc on?
Reading: RedlineQc, Rust network protocol 2635 and build 168909, Windows. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for RedlineQc?
Reading: 91 server fps on average across the last 48 hours. It never dropped below 65. Peak entity count: 70,624. Buildings, deployables and all else included. Memory peak: 3,933 MB. Lag, as players feel it, is low fps plus a climbing entity count.
Is RedlineQc up, and how often does it stay up?
Reading: online. RedlineQc answers right now. Check: restart. The uptime it reports puts the last restart about 5 days ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Settings and map
How is RedlineQc configured, and what rules are in force?
No gather rate appears in the name: RedlineQc. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Carbon. Anti-cheat reading: VAC on, Valve's system.
What map is RedlineQc on?
From seed 1337, the game generates the procedural map on RedlineQc. Its size is 3,500. The map repeats when size and seed match. Open it on RustMaps from this page. Its map carries the name Custom Map.
Connection
How do you connect to RedlineQc?
To join: start Rust, press F1 and type client.connect 64.74.161.162:28015. Or press Launch Rust here and Steam opens the game and connects you. https://discord.com/invite/2HCunPdHSE is where its website sits.
