RUST METRICSFlight deck · live data
Data live Servers11,747 Players58,384 Populated3,437 Fresh wipes 3 h134 Scan5 min
‹ All servers64.74.161.162:28015
Online Full Queue Fresh wipe Wipe due No query

RedlineQc

Online 64.74.161.162:28015 checked 14m ago

moddedcarbon
COM 1 · connect

Server instruments

last reading Tue 22:00 UTC
0 8 15 22 30 PAX 0 /30

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 96 SERVER FPS

Server fps

48 h low 65 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 70,254 ×1000

Entities

48 h range 68,157–70,624 · memory 3,247 MB
1239 ET SINCE RESTART 5D 00H

Uptime

5 days 0 hours since its last restart, at the last reading
7-day average0peak 1
Rank#9,788top 44%
Last wipe9d agono schedule published
Next wipe–no rhythm it keeps
Memory3,247MBat the last reading
REC 1

Players

AveragePeak
0123400:0009:0018:0004:0013:0022:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020000:0009:0018:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.5 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 5

The first 48 hours of its last wipes

Sun 18 OctSun 18 OctSat 17 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 15:10 UTC9d ago 1 – running 0
Sun 18 Oct, 03:19 UTC9d ago 1 – 0.5 days 0
Sat 17 Oct, 20:16 UTC10d ago 1 – 0.3 days 0
Sat 3 Oct, 01:20 UTC24d ago 1 held half 14.8 days 0
Sun 20 Sep, 15:55 UTC37d ago 1 halved by day 5 12.4 days 0
Sat 19 Sep, 02:55 UTC38d ago 1 – 1.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on RedlineQc when wipe day comes?

The busiest point of its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 50% of its recent wipes. When it didn't hold, by day 5 it fell below half.

When does RedlineQc wipe?

There is no next wipe to predict: RedlineQc wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 9 days 8 hours ago the current world was made.

Tag meanings

How should you read the tags on RedlineQc?

These are the tags RedlineQc publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp30 (Max players): The server holds 30 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Check: framework. Carbon. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does RedlineQc appear in Rust Metrics lists and filters?

These Rust Metrics lists carry RedlineQc: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Occupancy

Where does RedlineQc sit in the rankings?

Ranking for RedlineQc: #9,788 on seven-day player hours, top 44% of all ranked servers.

How full does RedlineQc get?

Current headcount on RedlineQc: 0 players, 30 slots available. Check: players over seven days. Average 0, peak 1.

Server details

Where does RedlineQc sit?

No region comes from RedlineQc. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 64.74.161.162:28015.

What Rust version is RedlineQc on?

Reading: RedlineQc, Rust network protocol 2635 and build 168909, Windows. To get in, your game needs the same protocol; Steam applies the update.

What is the performance reading for RedlineQc?

Reading: 91 server fps on average across the last 48 hours. It never dropped below 65. Peak entity count: 70,624. Buildings, deployables and all else included. Memory peak: 3,933 MB. Lag, as players feel it, is low fps plus a climbing entity count.

Is RedlineQc up, and how often does it stay up?

Reading: online. RedlineQc answers right now. Check: restart. The uptime it reports puts the last restart about 5 days ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.

Settings and map

How is RedlineQc configured, and what rules are in force?

No gather rate appears in the name: RedlineQc. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Carbon. Anti-cheat reading: VAC on, Valve's system.

What map is RedlineQc on?

From seed 1337, the game generates the procedural map on RedlineQc. Its size is 3,500. The map repeats when size and seed match. Open it on RustMaps from this page. Its map carries the name Custom Map.

Connection

How do you connect to RedlineQc?

To join: start Rust, press F1 and type client.connect 64.74.161.162:28015. Or press Launch Rust here and Steam opens the game and connects you. https://discord.com/invite/2HCunPdHSE is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp30,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is plain Rust survival.
mp30
Max players The server holds 30 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Game build reading: 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Check: framework. Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.