Rust Server
Online 64.44.100.84:28015 checked 10m ago
Server instruments
last reading Thu 15:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 127 · below 20 is lag, below 10 is badEntities
48 h range 65,353–67,770 · memory 3,634 MBUptime
10 days 9 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 13:57 UTC18d ago | 1 | – | running | 0 |
| Sat 19 Sep, 23:29 UTC39d ago | 1 | halved by day 1 | 21.6 days | 0 |
| Wed 16 Sep, 13:17 UTC43d ago | 2 | held half | 3.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 162/500
- 128/100
- 191/225
- 96/700
- 234/700
- 349/350
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on Rust Server?
The busiest point of its recent wipes drew 1 players on average. 2 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 50% of its recent wipes. It fell below half by day 1 when it didn't.
How often does Rust Server wipe, and when?
No next wipe can be predicted for Rust Server, which wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 18 days 2 hours ago the current world was made.
Lists and filters
How should you read the tags on Rust Server?
These are the tags Rust Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167398 (Build): Game build reading: 167398; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Carbon handles the plugins here. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Rust Server appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Rust Server: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Occupancy
Where does Rust Server sit in the rankings?
Player hours over seven days put Rust Server at #15,327, in the top 69% of all ranked servers.
How full does Rust Server get?
0 of 50 slots are filled on Rust Server right now. A seven-day average of 0 players is the reading.
Server details
Which location does Rust Server run from?
Reading: location. Rust Server gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 64.44.100.84:28015.
What Rust version is Rust Server on?
Rust network protocol 2634 and build 167398 on Linux is the build Rust Server runs. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for Rust Server?
Check: fps. Average 170 server fps over the last 48 hours, low of 127. Within range. Check: entities. The peak was 67,770, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 4,422 MB. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on Rust Server, and is it online?
Rust Server reports online. Status: normal. Reading: uptime. About 10 days 9 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Settings and map
How is Rust Server configured, and what rules are in force?
Check: gather rate. The name Rust Server does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Plugin count: Carbon. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Rust Server?
Check: map. Procedural, size 3,500, seed 1337, generated by the game on Rust Server. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Its map carries the name Custom Map.
Join
How do you connect to Rust Server?
Press F1 in Rust and enter client.connect 64.44.100.84:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://chicagoservers.co is where its website sits.