ChicagoServers.co Rust Hosting
Offline 64.44.100.82:28095 checked 10d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 50/500
- 134/100
- 53/225
- 28/700
- 4/200
- 9/1000
Quick answers
from the figures on this pageWipe timing
What wipe timing does ChicagoServers.co Rust Hosting follow?
The rhythm of ChicagoServers.co Rust Hosting's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 10 days 19 hours ago the current world was made.
Tags
Which tags does ChicagoServers.co Rust Hosting carry, and what do they mean?
Tags published by ChicagoServers.co Rust Hosting, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show ChicagoServers.co Rust Hosting?
These Rust Metrics lists carry ChicagoServers.co Rust Hosting: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
What position does ChicagoServers.co Rust Hosting hold among Rust servers?
Player hours over seven days put ChicagoServers.co Rust Hosting at #15,230, in the top 70% of all ranked servers.
What is the population on ChicagoServers.co Rust Hosting?
Status for ChicagoServers.co Rust Hosting: offline. Last seen 10 days 19 hours ago.
Server details
Where does ChicagoServers.co Rust Hosting sit?
No region tag on ChicagoServers.co Rust Hosting. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 64.44.100.82:28095.
What Rust version is ChicagoServers.co Rust Hosting on?
Rust network protocol 2634 and build 167781 on Linux is the build ChicagoServers.co Rust Hosting runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on ChicagoServers.co Rust Hosting, and is it online?
Check: connection. ChicagoServers.co Rust Hosting is offline at this moment. Last contact was 10 days 19 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 17 October 2026, recorded by Rust Metrics.
Rules and settings
What settings and rules apply on ChicagoServers.co Rust Hosting?
Reading the name gives no gather rate for ChicagoServers.co Rust Hosting. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
Which map is live on ChicagoServers.co Rust Hosting?
Size 4,000 and seed 981676904: the game generates the procedural map on ChicagoServers.co Rust Hosting from them. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
How can you get onto ChicagoServers.co Rust Hosting?
Press F1 in Rust and enter client.connect 64.44.100.82:28095. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.