tumutu test server
Online 64.40.9.39:28089 checked 7m ago
Server instruments
last reading Wed 06:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 5 · below 20 is lag, below 10 is badEntities
48 h range 90,307–93,912 · memory 4,918 MBUptime
26 days 12 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:12 UTC FW26d ago | 0 | – | running | 0 |
| Mon 14 Sep, 20:47 UTC43d ago | 1 | halved by day 3 | 16.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 125/500
- 126/100
- 153/225
- 68/700
- 3/200
- 35/1000
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on tumutu test server?
The busiest point of its recent wipes drew 0 players on average. After the latest wipe, numbers topped out at 0 hours. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 3 it fell below half when it didn't.
When does tumutu test server wipe?
The rhythm of tumutu test server's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 26 days 13 hours ago.
Tag meanings
Which tags does tumutu test server carry, and what do they mean?
Tags published by tumutu test server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166494 (Build): Build 166494; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does tumutu test server appear in Rust Metrics lists and filters?
These Rust Metrics lists carry tumutu test server: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does tumutu test server hold among Rust servers?
Player hours over seven days put tumutu test server at #15,400, in the top 69% of all ranked servers.
What is the population on tumutu test server?
0 of 100 slots are filled on tumutu test server right now. Check: player average. 0 over the last seven days.
Server details
Which location does tumutu test server run from?
No region comes from tumutu test server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 64.40.9.39:28089.
What Rust version is tumutu test server on?
Rust network protocol 2634 and build 166494 on Linux is the build tumutu test server runs. To get in, your game needs the same protocol; Steam applies the update.
How does tumutu test server perform?
Check: fps. Average 5 server fps over the last 48 hours, low of 5. Within range. Peak entity count: 93,912. Buildings, deployables and all else included. Reading: 5,148 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
Is tumutu test server up, and how often does it stay up?
tumutu test server reports online. Status: normal. Reading: uptime. About 26 days 12 hours ago it restarted, on its own count. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Settings and map
What rules does tumutu test server enforce, and what are its settings?
Check: gather rate. The name tumutu test server does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
What map is tumutu test server on?
Size 4,000 and seed 2026680033: the game generates the procedural map on tumutu test server from them. View it on RustMaps from this page: matching size and seed give an identical map.
Join
What do you do to join tumutu test server?
Press F1 in Rust and enter client.connect 64.40.9.39:28089. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.
