Rust
Online 64.40.9.245:28015 checked 8m ago
Server instruments
last reading Wed 06:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 60 · below 20 is lag, below 10 is badEntities
48 h range 10,481–12,635 · memory 1,684 MBUptime
6 days 7 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 36 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 08:29 UTC20d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 125/500
- 126/100
- 153/225
- 68/700
- 3/200
- 35/1000
Quick answers
from the figures on this pageReset cycle
What happens on Rust when wipe day comes?
The busiest point of its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 36 hours in.
When does Rust wipe?
Its rhythm cannot be told from the wipes of Rust on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 20 days 23 hours ago the current world was made.
Lists and filters
Which tags does Rust carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Plugin framework in use: Carbon from Rust. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Rust appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Rust: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Occupancy
Where does Rust sit in the rankings?
Ranking for Rust: #15,400 on seven-day player hours, top 69% of all ranked servers.
What is the population on Rust?
Current headcount on Rust: 0 players, 50 slots available. Check: player average. 0 over the last seven days.
Server
Which location does Rust run from?
Reading: location. Rust gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 64.40.9.245:28015.
What Rust version is Rust on?
Rust network protocol 2634 and build 167781 on Linux is the build Rust runs. Check: protocol. To join, your game must match; Steam handles the update.
Is performance on Rust within range?
Over the last 48 hours the average was 60 server fps; the floor was 60. Check: entities. The peak was 12,635, counting buildings, deployables and the rest of the world. Memory peak: 1,860 MB. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on Rust, and is it online?
Reading: online. Rust answers right now. Reading: uptime. About 6 days 7 hours ago it restarted, on its own count. Uptime for the last 7 full days: 162 of 168 hours, or 96%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Settings and map
How is Rust configured, and what rules are in force?
No gather rate appears in the name: Rust. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Carbon of them. Anti-cheat reading: VAC on, Valve's system.
What map is Rust on?
From seed 1337, the game generates the procedural map on Rust. Its size is 2,000. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
How do you connect to Rust?
Press F1 in Rust and enter client.connect 64.40.9.245:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.