expired - reason: unpaid
Online 64.40.9.223:28169 checked 2h ago
Server instruments
last reading Wed 17:00 UTCPlayers now
3% full 7-day avg7-day peakServer fps
48 h low 5 · below 20 is lag, below 10 is badEntities
48 h range 76,892–105,073 · memory 2,388 MBUptime
19 h 1 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 25% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 14:45 UTC24d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 205/500
- 121/100
- 183/225
- 126/700
- 19/200
- 50/1000
Quick answers
from the figures on this pageReset cycle
What happens on expired - reason: unpaid when wipe day comes?
At their busiest, its recent wipes drew 2 players on average. After the latest wipe, numbers topped out at 1 hours.
What wipe timing does expired - reason: unpaid follow?
To tell the rhythm of expired - reason: unpaid, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 24 days 5 hours ago.
Lists and filters
How should you read the tags on expired - reason: unpaid?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp60 (Max players): The server holds 60 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server from expired - reason: unpaid. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show expired - reason: unpaid?
These Rust Metrics lists carry expired - reason: unpaid: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does expired - reason: unpaid sit in the rankings?
Player hours over seven days put expired - reason: unpaid at #5,619, in the top 25% of all ranked servers.
What is the population on expired - reason: unpaid?
2 of 60 slots are filled on expired - reason: unpaid right now. Seven-day check: 0 players on average. Peak reading: 2. Average at the busiest hour was 2 players, at 22:00 UTC over the last 48 hours.
Server
What location is expired - reason: unpaid hosted in?
No region tag on expired - reason: unpaid. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 64.40.9.223:28169.
What Rust version is expired - reason: unpaid on?
Reading: expired - reason: unpaid, Rust network protocol 2635 and build 168909, Linux. To get in, your game needs the same protocol; Steam applies the update.
How does expired - reason: unpaid perform?
Check: fps. Average 11 server fps over the last 48 hours, low of 5. Within range. Reading: 105,073 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 3,785 MB. Expect lag when fps falls and entities climb.
How reliable is expired - reason: unpaid, and is it online now?
Check: connection. expired - reason: unpaid is online at this moment. By its reported uptime, the last restart was roughly 19 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Rules and settings
What rules does expired - reason: unpaid enforce, and what are its settings?
Reading the name gives no gather rate for expired - reason: unpaid. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is off.
Which map is live on expired - reason: unpaid?
Check: map. Procedural, size 3,750, seed 1004191596, generated by the game on expired - reason: unpaid. View it on RustMaps from this page: matching size and seed give an identical map.
Join
How can you get onto expired - reason: unpaid?
Press F1 in Rust and enter client.connect 64.40.9.223:28169. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.