The Walking Dead |PVP|Zombies| 1/10 27 days ago
Online 64.40.9.169:29015 checked 8m ago
Server instruments
last reading Wed 23:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 30 · below 20 is lag, below 10 is badEntities
48 h range 113,423–116,463 · memory 4,759 MBUptime
7 days 2 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 18h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 18hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 18hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:24 UTC FW27d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 4/500
- 129/100
- 50/225
- 38/700
- 6/200
- 5/1000
Quick answers
from the figures on this pageWipe timing
What happens on The Walking Dead |PVP|Zombies| 1/10 27 days ago when wipe day comes?
At their busiest, its recent wipes drew 0 players on average. After the latest wipe, numbers topped out at 0 hours.
What wipe timing does The Walking Dead |PVP|Zombies| 1/10 27 days ago follow?
Once a month The Walking Dead |PVP|Zombies| 1/10 27 days ago wipes, with the force wipe. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world in play was created 27 days 5 hours ago.
Tags
Which tags does The Walking Dead |PVP|Zombies| 1/10 27 days ago carry, and what do they mean?
Tags published by The Walking Dead |PVP|Zombies| 1/10 27 days ago, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp250 (Max players): 250 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show The Walking Dead |PVP|Zombies| 1/10 27 days ago?
Rust Metrics lists featuring The Walking Dead |PVP|Zombies| 1/10 27 days ago: Modded Rust servers, checked live and Rust servers: zombie readings. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Occupancy
Where does The Walking Dead |PVP|Zombies| 1/10 27 days ago sit in the rankings?
Player hours over seven days put The Walking Dead |PVP|Zombies| 1/10 27 days ago at #15,349, in the top 69% of all ranked servers.
What is the population on The Walking Dead |PVP|Zombies| 1/10 27 days ago?
Current headcount on The Walking Dead |PVP|Zombies| 1/10 27 days ago: 0 players, 250 slots available. A seven-day average of 0 players is the reading.
Server details
What location is The Walking Dead |PVP|Zombies| 1/10 27 days ago hosted in?
Reading: location. The Walking Dead |PVP|Zombies| 1/10 27 days ago gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 64.40.9.169:29015.
What Rust version is The Walking Dead |PVP|Zombies| 1/10 27 days ago on?
Rust network protocol 2634 and build 167781 on Linux is the build The Walking Dead |PVP|Zombies| 1/10 27 days ago runs. To get in, your game needs the same protocol; Steam applies the update.
How does The Walking Dead |PVP|Zombies| 1/10 27 days ago perform?
Reading: 30 server fps on average across the last 48 hours. It never dropped below 30. Check: entities. The peak was 116,463, counting buildings, deployables and the rest of the world. Memory peak: 5,253 MB. Lag, as players feel it, is low fps plus a climbing entity count.
How reliable is The Walking Dead |PVP|Zombies| 1/10 27 days ago, and is it online now?
Check: connection. The Walking Dead |PVP|Zombies| 1/10 27 days ago is online at this moment. By its reported uptime, the last restart was roughly 7 days 2 hours ago. Reading: 86% uptime over the last 7 full days. It was up 144 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Settings and map
What rules does The Walking Dead |PVP|Zombies| 1/10 27 days ago enforce, and what are its settings?
No gather rate appears in the name: The Walking Dead |PVP|Zombies| 1/10 27 days ago. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Carbon plugins are running. Anti-cheat reading: VAC on, Valve's system.
What map is The Walking Dead |PVP|Zombies| 1/10 27 days ago on?
From seed 1322589112, the game generates the procedural map on The Walking Dead |PVP|Zombies| 1/10 27 days ago. Its size is 4,500. The map repeats when size and seed match. Open it on RustMaps from this page.
How to join
How do you connect to The Walking Dead |PVP|Zombies| 1/10 27 days ago?
Check: join. Open Rust, press F1, then enter client.connect 64.40.9.169:29015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.