RUST METRICSFlight deck · live data
Data live Servers11,853 Players81,845 Populated3,922 Fresh wipes 3 h170 Scan5 min
‹ All servers64.40.9.169:28015
Online Full Queue Fresh wipe Wipe due No query

Midlands [PVE] BradleyGuards and custom maps

Online 64.40.9.169:28015 checked 9m ago

moddedcarbon
COM 1 · connect

Server instruments

last reading Tue 19:00 UTC
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 30 SERVER FPS

Server fps

48 h low 9 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 106,320 ×1000

Entities

48 h range 77,968–106,767 · memory 3,488 MB
1239 ET SINCE RESTART 04:04

Uptime

4 h 4 min since its last restart, at the last reading
7-day average0peak 2
Rank#5,879top 27%
Last wipe12d agono schedule published
Next wipe8d 22hThu 5 Nov, 19:00 UTC FW
Memory3,488MB48 h peak 2 players
REC 1

Players

AveragePeak
00.511.5221:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

REC 2

Server performance

01020304021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 27% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 8d 22h. The force wipe · high confidence

usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak4players, last three wipes
crowd held50%else halves by day 5

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC8d 22hFW
  2. WPT 2Thu 12 Nov, 18:30 UTC15d 21h
  3. WPT 3Thu 3 Dec, 19:00 UTC36d 22hFW
  4. WPT 4Thu 10 Dec, 18:30 UTC43d 21h

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 41 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 18:30 UTC12d ago 4 – running 0
Thu 1 Oct, 18:49 UTC FW26d ago 5 halved by day 5 14 days 0
Thu 17 Sep, 17:26 UTC40d ago 2 held half 14.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on Midlands [PVE] BradleyGuards and custom maps?

At their busiest, its recent wipes drew 4 players on average. Peak crowd on the latest wipe: 41 hours in. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. It fell below half by day 5 when it didn't.

When does Midlands [PVE] BradleyGuards and custom maps wipe?

every 4 weeks on Thursday at 18:30 UTC is how Midlands [PVE] BradleyGuards and custom maps wipes. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. 12 days 2 hours ago the current world was made.

Tag meanings

How should you read the tags on Midlands [PVE] BradleyGuards and custom maps?

These are the tags Midlands [PVE] BradleyGuards and custom maps publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Carbon handles the plugins here. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show Midlands [PVE] BradleyGuards and custom maps?

Rust Metrics lists featuring Midlands [PVE] BradleyGuards and custom maps: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player count

What position does Midlands [PVE] BradleyGuards and custom maps hold among Rust servers?

Player hours over seven days put Midlands [PVE] BradleyGuards and custom maps at #5,879, in the top 27% of all ranked servers.

What is the population on Midlands [PVE] BradleyGuards and custom maps?

Current headcount on Midlands [PVE] BradleyGuards and custom maps: 0 players, 100 slots available. Seven-day check: 0 players on average. Peak reading: 2. Check: 48-hour peak. 23:00 UTC, 1 players on average.

Server

Which location does Midlands [PVE] BradleyGuards and custom maps run from?

Reading: location. Midlands [PVE] BradleyGuards and custom maps gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 64.40.9.169:28015.

What Rust version is Midlands [PVE] BradleyGuards and custom maps on?

Reading: Midlands [PVE] BradleyGuards and custom maps, Rust network protocol 2635 and build 168909, Linux. To get in, your game needs the same protocol; Steam applies the update.

What is the performance reading for Midlands [PVE] BradleyGuards and custom maps?

Over the last 48 hours the average was 29 server fps; the floor was 9. Check: entities. The peak was 106,767, counting buildings, deployables and the rest of the world. Memory peak: 4,658 MB. Lag, as players feel it, is low fps plus a climbing entity count.

Is Midlands [PVE] BradleyGuards and custom maps up, and how often does it stay up?

Check: connection. Midlands [PVE] BradleyGuards and custom maps is online at this moment. Reading: uptime. About 4 hours ago it restarted, on its own count. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Settings and map

What rules does Midlands [PVE] BradleyGuards and custom maps enforce, and what are its settings?

No gather rate appears in the name: Midlands [PVE] BradleyGuards and custom maps. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Carbon plugins are running. VAC is on. That is Valve's anti-cheat.

What map is Midlands [PVE] BradleyGuards and custom maps on?

From seed 81055652, the game generates the procedural map on Midlands [PVE] BradleyGuards and custom maps. Its size is 4,250. The map repeats when size and seed match. Open it on RustMaps from this page.

Connection

What do you do to join Midlands [PVE] BradleyGuards and custom maps?

Check: join. Open Rust, press F1, then enter client.connect 64.40.9.169:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. You can find its website at https://discord.com/invite/tQetw4M.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is plain Rust survival.
mp100
Max players The server holds 100 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The server runs game build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Mods and access

^z
Modded Plugins or settings make this a modded server.
^y
Carbon Carbon handles the plugins here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.