UKN.GG - EU Sandbox II - Creative | Build | Noclip
Offline 64.40.9.106:28014 checked 42d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 16 Sep, 04:09 UTC42d ago | 0 | – | running | 0 |
| Tue 15 Sep, 14:10 UTC43d ago | 8 | – | 0.6 days | 5 |
| Tue 15 Sep, 04:10 UTC43d ago | 12 | – | 0.4 days | 4 |
| Mon 14 Sep, 14:12 UTC44d ago | 12 | – | 0.6 days | 9 |
| Mon 14 Sep, 04:10 UTC44d ago | 12 | – | 0.4 days | 5 |
| Sun 13 Sep, 14:10 UTC45d ago | 12 | – | 0.6 days | 7 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 269/999
- 22/100
- 43/100
- 31/150
- 23/50
- 9/50
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on UKN.GG - EU Sandbox II - Creative | Build | Noclip?
At their busiest, its recent wipes drew 7 players on average. Peak crowd on the latest wipe: 0 hours in.
How often does UKN.GG - EU Sandbox II - Creative | Build | Noclip wipe, and when?
There is no next wipe to predict: UKN.GG - EU Sandbox II - Creative | Build | Noclip wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 42 days 14 hours ago the current world was made.
Lists and filters
How should you read the tags on UKN.GG - EU Sandbox II - Creative | Build | Noclip?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp200 (Max players): 200 slots in total; ts1000 (Group limit): Team cap: 1000; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163794 (Build): The server runs game build 163794; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^c (Creative): Sandbox building, with no gathering and free choice of build; ^k (Build server): Builds: a place to practise and design bases; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Carbon handles the plugins here from UKN.GG - EU Sandbox II - Creative | Build | Noclip. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does UKN.GG - EU Sandbox II - Creative | Build | Noclip appear in Rust Metrics lists and filters?
These Rust Metrics lists carry UKN.GG - EU Sandbox II - Creative | Build | Noclip: EU Rust servers, checked, Modded Rust servers, checked live, Aim training servers, live readings, Build and creative servers and Rust creative servers. Check: filters. On the server list it appears under these: Region: Europe; Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more.
Player count
Where does UKN.GG - EU Sandbox II - Creative | Build | Noclip sit in the rankings?
Player hours over seven days put UKN.GG - EU Sandbox II - Creative | Build | Noclip at #15,479, in the top – of all ranked servers.
How full does UKN.GG - EU Sandbox II - Creative | Build | Noclip get?
Status for UKN.GG - EU Sandbox II - Creative | Build | Noclip: offline. Last seen 42 days 13 hours ago.
Operator and location
Where does UKN.GG - EU Sandbox II - Creative | Build | Noclip sit?
Check: location. No region tag comes from UKN.GG - EU Sandbox II - Creative | Build | Noclip, but the name points to Europe. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 64.40.9.106:28014.
What Rust version is UKN.GG - EU Sandbox II - Creative | Build | Noclip on?
Reading: UKN.GG - EU Sandbox II - Creative | Build | Noclip, Rust network protocol 2633 and build 163794, Windows. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on UKN.GG - EU Sandbox II - Creative | Build | Noclip, and is it online?
Reading: offline. UKN.GG - EU Sandbox II - Creative | Build | Noclip last answered 42 days 13 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 13 September 2026.
Rules and settings
What settings and rules apply on UKN.GG - EU Sandbox II - Creative | Build | Noclip?
Reading the name gives no gather rate for UKN.GG - EU Sandbox II - Creative | Build | Noclip. Check: group limit. Up to 1000 players. The mode is build & creative. Note the following: a build sandbox with no gathering. The server browser lists it as Modded, where plugins or settings change how the game plays. Carbon plugins are running. Anti-cheat reading: VAC on, Valve's system.
Join
What do you do to join UKN.GG - EU Sandbox II - Creative | Build | Noclip?
Check: join. Open Rust, press F1, then enter client.connect 64.40.9.106:28014. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.