Atlas - 3x Development
Online EU 64.40.8.251:28080 checked 10m ago
Server instruments
no direct query in 48 hoursPlayers now
no slots published 7-day avg7-day peak 2, past the slotsServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 25% of all ranked servers, top 62% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Friday 30 October, 15:28 UTC, in 1d 15h. Its weekly schedule tag · low confidence
Coming wipes
- WPT 1Fri 30 Oct, 15:28 UTC1d 15h
- WPT 2Thu 5 Nov, 19:00 UTC7d 19hFW
- WPT 3Fri 6 Nov, 15:28 UTC8d 15h
- WPT 4Fri 13 Nov, 15:28 UTC15d 15h
- WPT 5Fri 20 Nov, 15:28 UTC22d 15h
- WPT 6Fri 27 Nov, 15:28 UTC29d 15h
- WPT 7Thu 3 Dec, 19:00 UTC35d 19hFW
- WPT 8Fri 4 Dec, 15:28 UTC36d 15h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 4 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 15:28 UTC5d ago | 2 | – | running | 0 |
| Mon 19 Oct, 14:58 UTC9d ago | 2 | halved by day 3 | 4 days | 1 |
| Sun 18 Oct, 18:15 UTC10d ago | 1 | – | 0.9 days | 1 |
| Thu 15 Oct, 15:58 UTC13d ago | 1 | halved by day 1 | 3.1 days | 0 |
| Tue 6 Oct, 06:42 UTC22d ago | 0 | – | 9.4 days | 0 |
| Sun 4 Oct, 17:22 UTC24d ago | 1 | – | 1.6 days | 0 |
| Thu 1 Oct, 17:49 UTC FW27d ago | 1 | halved by day 2 | 3 days | 0 |
| Sat 26 Sep, 01:13 UTC32d ago | 0 | – | 5.7 days | 0 |
| Thu 24 Sep, 18:53 UTC34d ago | 0 | – | 1.3 days | 0 |
| Tue 22 Sep, 05:25 UTC36d ago | 0 | – | 2.6 days | 0 |
| Sun 20 Sep, 11:32 UTC38d ago | 1 | – | 1.7 days | 1 |
| Sat 19 Sep, 19:05 UTC39d ago | 1 | – | 0.7 days | 0 |
| Sat 19 Sep, 09:22 UTC39d ago | 1 | – | 0.4 days | 0 |
| Tue 8 Sep, 23:12 UTC50d ago | – | – | 10.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 311/400
- 140/200
- 18/100
- 94/220
- 6/200
- 0/200
Quick answers
from the figures on this pageReset cycle
What happens on Atlas - 3x Development when wipe day comes?
At their busiest, its recent wipes drew 2 players on average. After the latest wipe, numbers topped out at 4 hours. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell below half by day 2 when it didn't.
When does Atlas - 3x Development wipe?
Its tag guides the prediction: too few of Atlas - 3x Development's wipes are on record to confirm its schedule. Due on Friday 30 October at 15:28 UTC is its next wipe. 9 days 8 hours ago the current world was made. Its tags carry a weekly wipe schedule.
Lists and filters
How should you read the tags on Atlas - 3x Development?
These are the tags Atlas - 3x Development publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp0 (Max players): Slots: 0; ts16 (Group limit): Teams are capped at 16; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): The server runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^w (Weekly): Wipe cycle: weekly; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server; modded (Modded): Plugins or settings make this a modded server; EU (Europe): Its browser listing: Europe. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Atlas - 3x Development appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Atlas - 3x Development: 3x Rust servers, checked live, EU Rust servers, checked and Modded Rust servers, checked live. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks; Gather rate: 3x.
Occupancy
What position does Atlas - 3x Development hold among Rust servers?
Ranked by seven-day player hours, Atlas - 3x Development sits at #5,565 and #1,804 in Europe, inside the top 25%.
What is the population on Atlas - 3x Development?
0 players are on Atlas - 3x Development at this moment. Check: players over seven days. Average 0, peak 2.
Server details
Which location does Atlas - 3x Development run from?
Atlas - 3x Development gives Europe as its location, with the EU tag. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 64.40.8.251:28080.
What Rust version is Atlas - 3x Development on?
Rust network protocol 2634 and build 167781 on Linux is the build Atlas - 3x Development runs. Matching protocol is required to join. Let Steam update your game.
How reliable is Atlas - 3x Development, and is it online now?
Atlas - 3x Development reports online. Status: normal. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Map and rules
What rules does Atlas - 3x Development enforce, and what are its settings?
Gather rate check: 3x. That comes from the name Atlas - 3x Development. The cap on groups is 16 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Vanilla is the label it uses: rates, kits and rules are exactly as Facepunch ships them. VAC is on. That is Valve's anti-cheat.
How to join
How can you get onto Atlas - 3x Development?
Check: join. Open Rust, press F1, then enter client.connect 64.40.8.251:28080. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.