S
Online 64.40.8.221:27915 checked 9m ago
Server instruments
last reading Thu 16:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 5 · below 20 is lag, below 10 is badEntities
48 h range 88,702–91,492 · memory 3,308 MBUptime
4 days 16 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 23:49 UTC4d ago | 0 | – | running | 0 |
| Tue 22 Sep, 15:15 UTC37d ago | 0 | – | 32.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 153/500
- 126/100
- 194/225
- 97/700
- 221/700
- 348/350
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on S?
An average of 0 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 0 hours.
What wipe timing does S follow?
The rhythm of S's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 4 days 17 hours ago the current world was made.
Tags
How should you read the tags on S?
These are the tags S publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp40 (Max players): Slots: 40; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show S?
These Rust Metrics lists carry S: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Population
Where does S sit in the rankings?
Ranking for S: #15,327 on seven-day player hours, top 69% of all ranked servers.
What player count does S carry?
Current headcount on S: 0 players, 40 slots available. Seven-day reading: 0 players on average.
Server
What location is S hosted in?
No region tag on S. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 64.40.8.221:27915.
What Rust version is S on?
Rust network protocol 2635 and build 168909 on Linux is the build S runs. Check: protocol. To join, your game must match; Steam handles the update.
How does S perform?
Reading: 5 server fps on average across the last 48 hours. It never dropped below 5. Reading: 91,492 entities at the highest. That covers buildings, deployables and everything else. Reading: 3,599 MB of memory at the highest. Expect lag when fps falls and entities climb.
How reliable is S, and is it online now?
Check: connection. S is online at this moment. Reading: uptime. About 4 days 16 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Settings and map
How is S configured, and what rules are in force?
Reading the name gives no gather rate for S. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
Which map is live on S?
Size 4,000 and seed 1382625960: the game generates the procedural map on S from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
How can you get onto S?
Check: join. Open Rust, press F1, then enter client.connect 64.40.8.221:27915. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.