Lost In Rust Test Server
Online 64.40.8.191:29015 checked 12m ago
Server instruments
last reading Wed 20:00 UTCPlayers now
no slots published 7-day avg7-day peak 1, past the slotsServer fps
48 h low 30 · below 20 is lag, below 10 is badEntities
48 h range 104,651–107,789 · memory 3,077 MBUptime
11 h 54 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 21 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 00:17 UTC21h ago | – | – | running | 0 |
| Wed 21 Oct, 01:48 UTC7d ago | 1 | halved by day 1 | 6.9 days | 0 |
| Tue 20 Oct, 02:08 UTC8d ago | 1 | – | 1 days | 0 |
| Sun 18 Oct, 14:20 UTC10d ago | 1 | – | 1.5 days | 0 |
| Thu 15 Oct, 00:20 UTC13d ago | 0 | – | 3.6 days | 0 |
| Tue 13 Oct, 02:07 UTC15d ago | 2+1 queue | – | 1.9 days | 0 |
| Mon 5 Oct, 23:57 UTC22d ago | 1 | halved by day 1 | 7.1 days | 0 |
| Sun 4 Oct, 15:37 UTC24d ago | 2 | – | 1.3 days | 1 |
| Sat 3 Oct, 23:05 UTC24d ago | 2 | – | 0.7 days | 0 |
| Sat 3 Oct, 02:31 UTC25d ago | 2 | – | 0.9 days | 1 |
| Wed 30 Sep, 22:51 UTC27d ago | 0 | – | 2.2 days | 0 |
| Tue 29 Sep, 00:22 UTC29d ago | 1 | – | 1.9 days | 0 |
| Mon 28 Sep, 02:10 UTC30d ago | 1 | – | 0.9 days | 0 |
| Tue 22 Sep, 02:25 UTC36d ago | 3 | halved by day 1 | 6 days | 1 |
| Tue 15 Sep, 10:14 UTC43d ago | 0 | – | 6.7 days | 1 |
| Sun 13 Sep, 17:24 UTC45d ago | 1 | – | 1.7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 88/500
- 129/100
- 91/225
- 76/700
- 23/200
- 16/1000
Quick answers
from the figures on this pageWipe timing
What happens on Lost In Rust Test Server when wipe day comes?
At their busiest, its recent wipes drew 1 players on average. 21 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. When it didn't hold, by day 1 it fell below half.
What wipe timing does Lost In Rust Test Server follow?
No next wipe can be predicted for Lost In Rust Test Server, which wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 21 hours ago the current world was made.
Tag meanings
Which tags does Lost In Rust Test Server carry, and what do they mean?
These are the tags Lost In Rust Test Server publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp0 (Max players): Slots: 0; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server; oxidation (Custom tag): A plugin or the owner set this tag; Rust does not ship it. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Lost In Rust Test Server appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Lost In Rust Test Server: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Population
Where does Lost In Rust Test Server sit in the rankings?
Player hours over seven days put Lost In Rust Test Server at #13,509, in the top 61% of all ranked servers.
What is the population on Lost In Rust Test Server?
Reading for Lost In Rust Test Server: 0 players online now. Seven-day check: 0 players on average. Peak reading: 1. Check: 48-hour peak. 00:00 UTC, 1 players on average.
Server
What location is Lost In Rust Test Server hosted in?
No region comes from Lost In Rust Test Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 64.40.8.191:29015.
What Rust version is Lost In Rust Test Server on?
Reading: Lost In Rust Test Server, Rust network protocol 2635 and build 168909, Linux. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for Lost In Rust Test Server?
Over the last 48 hours the average was 30 server fps; the floor was 30. Peak entity count: 107,789. Buildings, deployables and all else included. Memory peak: 3,563 MB. Lag, as players feel it, is low fps plus a climbing entity count.
What is the uptime on Lost In Rust Test Server, and is it online?
Lost In Rust Test Server reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 11 hours ago. Uptime for the last 7 full days: 85 of 168 hours, or 51%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Settings and map
What rules does Lost In Rust Test Server enforce, and what are its settings?
Check: gather rate. The name Lost In Rust Test Server does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
Which map is live on Lost In Rust Test Server?
Check: map. Procedural, size 4,700, seed 1337, generated by the game on Lost In Rust Test Server. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Map name, as listed: Custom Map.
How to join
How can you get onto Lost In Rust Test Server?
To join: start Rust, press F1 and type client.connect 64.40.8.191:29015. Or press Launch Rust here and Steam opens the game and connects you.