A Rust Server
Online 64.40.8.18:28015 checked 7m ago
Server instruments
last reading Wed 12:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 5 · below 20 is lag, below 10 is badEntities
48 h range 45,164–48,323 · memory 2,345 MBUptime
14 days 9 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 02:13 UTC14d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 193/500
- 135/100
- 184/225
- 128/700
- 13/200
- 50/1000
Quick answers
from the figures on this pageWipe timing
What happens on A Rust Server when wipe day comes?
An average of 0 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 0 hours.
What wipe timing does A Rust Server follow?
Its rhythm cannot be told from the wipes of A Rust Server on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 14 days 11 hours ago.
Lists and filters
Which tags does A Rust Server carry, and what do they mean?
Tags published by A Rust Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): Slots: 40; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): The server runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does A Rust Server appear in Rust Metrics lists and filters?
Rust Metrics lists featuring A Rust Server: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does A Rust Server hold among Rust servers?
Player hours over seven days put A Rust Server at #15,432, in the top 69% of all ranked servers.
What is the population on A Rust Server?
Current headcount on A Rust Server: 0 players, 40 slots available. Seven-day reading: 0 players on average.
Operator and location
Where does A Rust Server sit?
Reading: location. A Rust Server gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 64.40.8.18:28015.
What Rust version is A Rust Server on?
Version check: Rust network protocol 2634 and build 167781 on Linux, run by A Rust Server. Check: protocol. To join, your game must match; Steam handles the update.
How does A Rust Server perform?
Reading: 5 server fps on average across the last 48 hours. It never dropped below 5. Reading: 48,323 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 2,917 MB. What players call lag comes from low fps and an entity count on the rise.
How reliable is A Rust Server, and is it online now?
Reading: online. A Rust Server answers right now. Reading: uptime. About 14 days 9 hours ago it restarted, on its own count. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Rules and settings
What rules does A Rust Server enforce, and what are its settings?
Reading the name gives no gather rate for A Rust Server. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
What map is A Rust Server on?
Check: map. Procedural, size 3,000, seed 1914201528, generated by the game on A Rust Server. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
How do you connect to A Rust Server?
To join: start Rust, press F1 and type client.connect 64.40.8.18:28015. Or press Launch Rust here and Steam opens the game and connects you.