RUST METRICSFlight deck · live data
Data live Servers11,829 Players89,289 Populated4,008 Fresh wipes 3 h14 Scan5 min
‹ All servers64.40.8.143:22015
Offline Full Queue Fresh wipe Wipe due No query

MTRTEST2

Offline 64.40.8.143:22015 checked 10d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,247top 69%
Last wipe12d agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep17 Oct21 Oct25 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.1 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Fri 16 OctThu 15 OctSun 20 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 34 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 03:30 UTC12d ago 2 – running 1
Thu 15 Oct, 00:52 UTC13d ago 3 – 1.1 days 0
Sun 20 Sep, 15:40 UTC38d ago 2 halved by day 1 24.4 days 0
Sat 19 Sep, 15:41 UTC39d ago 14+3 queue – 1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on MTRTEST2 when wipe day comes?

An average of 2 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 34 hours. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. When it didn't hold, by day 1 it fell below half.

What wipe timing does MTRTEST2 follow?

No next wipe can be predicted for MTRTEST2, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 12 days 14 hours ago.

Tags

Which tags does MTRTEST2 carry, and what do they mean?

Tags published by MTRTEST2, read by the game's server browser: gmvanilla (Game mode): Check: mode. Vanilla survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Game build reading: 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show MTRTEST2?

Rust Metrics lists featuring MTRTEST2: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player count

What position does MTRTEST2 hold among Rust servers?

Player hours over seven days put MTRTEST2 at #15,247, in the top 69% of all ranked servers.

What player count does MTRTEST2 carry?

MTRTEST2 is not responding; status offline, last seen 10 days ago.

Server

What location is MTRTEST2 hosted in?

No region comes from MTRTEST2. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 64.40.8.143:22015.

What Rust version is MTRTEST2 on?

Version check: Rust network protocol 2634 and build 167781 on Linux, run by MTRTEST2. To get in, your game needs the same protocol; Steam applies the update.

Is MTRTEST2 up, and how often does it stay up?

Check: connection. MTRTEST2 is offline at this moment. Last contact was 10 days ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 18 September 2026.

Map and rules

What settings and rules apply on MTRTEST2?

Reading the name gives no gather rate for MTRTEST2. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.

How to join

What do you do to join MTRTEST2?

Press F1 in Rust and enter client.connect 64.40.8.143:22015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode Check: mode. Vanilla survival.
mp100
Max players 100 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167781
Build Game build reading: 167781.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.