MTRTEST
Offline 64.40.8.143:21015 checked 14d ago
Server instruments
no direct query in 48 hoursPlayers now
200% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 53% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 07:44 UTC15d ago | 2 | – | running | 2 |
| Tue 13 Oct, 17:29 UTC15d ago | 2 | – | 0.6 days | 2 |
| Mon 12 Oct, 10:31 UTC16d ago | 2 | – | 1.3 days | 1 |
| Sun 11 Oct, 15:51 UTC17d ago | 3 | – | 0.8 days | 3 |
| Sun 11 Oct, 03:04 UTC18d ago | 3 | – | 0.5 days | 0 |
| Fri 9 Oct, 21:46 UTC19d ago | 3 | – | 1.2 days | 1 |
| Tue 6 Oct, 19:47 UTC22d ago | 2 | held half | 3.1 days | 2 |
| Thu 1 Oct, 22:36 UTC FW27d ago | 1 | held half | 4.9 days | 1 |
| Thu 1 Oct, 01:33 UTC28d ago | 2 | – | 0.9 days | 1 |
| Tue 29 Sep, 06:01 UTC30d ago | 2 | – | 1.8 days | 0 |
| Sat 26 Sep, 21:38 UTC32d ago | 3 | – | 2.3 days | 2 |
| Thu 24 Sep, 06:11 UTC35d ago | 1 | – | 2.6 days | 1 |
| Wed 23 Sep, 20:24 UTC35d ago | 3 | – | 0.4 days | 1 |
| Tue 22 Sep, 15:47 UTC36d ago | 3 | – | 1.2 days | 1 |
| Thu 17 Sep, 15:52 UTC41d ago | 210 | halved by day 4 | 5 days | 1 |
| Thu 17 Sep, 06:51 UTC42d ago | 210 | – | 0.4 days | 1 |
| Wed 16 Sep, 20:25 UTC42d ago | 210+1 queue | – | 0.4 days | 1 |
| Wed 16 Sep, 10:24 UTC42d ago | 210+1 queue | – | 0.4 days | 0 |
| Tue 15 Sep, 23:18 UTC43d ago | 210+1 queue | – | 0.5 days | 0 |
| Tue 15 Sep, 12:18 UTC43d ago | 4+1 queue | – | 0.5 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 125/500
- 125/100
- 190/225
- 66/700
- 8/200
- 23/1000
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on MTRTEST?
The busiest point of its recent wipes drew 2 players on average. Peak crowd on the latest wipe: 0 hours in.
When does MTRTEST wipe?
There is no next wipe to predict: MTRTEST wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 15 days ago.
Tags
Which tags does MTRTEST carry, and what do they mean?
These are the tags MTRTEST publishes, and the server browser reads them: gmvanilla (Game mode): Survival on vanilla settings; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167584 (Build): Build 167584; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does MTRTEST appear in Rust Metrics lists and filters?
On Rust Metrics, MTRTEST sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does MTRTEST sit in the rankings?
Ranking for MTRTEST: #11,503 on seven-day player hours, top 53% of all ranked servers.
What is the population on MTRTEST?
Status for MTRTEST: offline. Last seen 14 days 21 hours ago.
Server details
Which location does MTRTEST run from?
No region tag on MTRTEST. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 64.40.8.143:21015.
What Rust version is MTRTEST on?
Rust network protocol 2634 and build 167584 on Linux is the build MTRTEST runs. Matching protocol is required to join. Let Steam update your game.
Is MTRTEST up, and how often does it stay up?
Check: connection. MTRTEST is offline at this moment. Last contact was 14 days 21 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Map and rules
What rules does MTRTEST enforce, and what are its settings?
Check: gather rate. The name MTRTEST does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
Connection
How do you connect to MTRTEST?
Check: join. Open Rust, press F1, then enter client.connect 64.40.8.143:21015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.