TJA4-TEST
Online 64.31.32.5:28015 checked 11m ago
Server instruments
last reading Fri 03:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 186 · below 20 is lag, below 10 is badEntities
48 h range 12,848–15,326 · memory 5,752 MBUptime
9 days 21 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 29/500
- 123/100
- 55/225
- 10/700
- 29/700
- 53/200
Quick answers
from the figures on this pageWipe timing
How often does TJA4-TEST wipe, and when?
The rhythm of TJA4-TEST's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 59 days 14 hours ago the current world was made.
Tags
How should you read the tags on TJA4-TEST?
Tags published by TJA4-TEST, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp1000 (Max players): The server holds 1,000 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2632 (Protocol): Match the game version: protocol 2632 is required; cs161125 (Build): Game build reading: 161125; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show TJA4-TEST?
These Rust Metrics lists carry TJA4-TEST: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does TJA4-TEST hold among Rust servers?
Player hours over seven days put TJA4-TEST at #15,270, in the top 69% of all ranked servers.
How full does TJA4-TEST get?
0 of 1,000 slots are filled on TJA4-TEST right now. A seven-day average of 0 players is the reading.
Operator and location
Which location does TJA4-TEST run from?
Reading: location. TJA4-TEST gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 64.31.32.5:28015.
What Rust version is TJA4-TEST on?
Reading: TJA4-TEST, Rust network protocol 2632 and build 161125, Linux. To get in, your game needs the same protocol; Steam applies the update.
How does TJA4-TEST perform?
Check: fps. Average 223 server fps over the last 48 hours, low of 186. Within range. Peak entity count: 15,326. Buildings, deployables and all else included. Reading: 5,893 MB of memory at the highest. Expect lag when fps falls and entities climb.
How reliable is TJA4-TEST, and is it online now?
Check: connection. TJA4-TEST is online at this moment. Check: restart. The uptime it reports puts the last restart about 9 days 21 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 13 September 2026.
Map and rules
What settings and rules apply on TJA4-TEST?
No gather rate appears in the name: TJA4-TEST. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
What map is TJA4-TEST on?
From seed 1337, the game generates the procedural map on TJA4-TEST. Its size is 2,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
How do you connect to TJA4-TEST?
Check: join. Open Rust, press F1, then enter client.connect 64.31.32.5:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.