Native Rust source
Offline 64.236.133.135:28015 checked 1d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 51/500
- 125/100
- 39/225
- 52/700
- 9/200
- 6/1000
Quick answers
from the figures on this pageWipe timing
How often does Native Rust source wipe, and when?
Its rhythm cannot be told from the wipes of Native Rust source on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 36 hours ago.
Tags
Which tags does Native Rust source carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Check: framework. Carbon from Native Rust source. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Native Rust source appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Native Rust source: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Occupancy
What position does Native Rust source hold among Rust servers?
Player hours over seven days put Native Rust source at #15,344, in the top 69% of all ranked servers.
How full does Native Rust source get?
Reading for Native Rust source: offline at this moment; last seen 36 hours ago. Seven-day reading: 0 players on average.
Operator and location
Where does Native Rust source sit?
No region tag on Native Rust source. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 64.236.133.135:28015.
What Rust version is Native Rust source on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by Native Rust source. To get in, your game needs the same protocol; Steam applies the update.
Is Native Rust source up, and how often does it stay up?
Reading: offline. Native Rust source last answered 36 hours ago. Check: first contact. Rust Metrics logged it on 27 October 2026.
Settings and map
What rules does Native Rust source enforce, and what are its settings?
Check: gather rate. The name Native Rust source does not state one. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Carbon of them. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Native Rust source?
The game generates a procedural map for Native Rust source.
How to join
What do you do to join Native Rust source?
Check: join. Open Rust, press F1, then enter client.connect 64.236.133.135:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.