RustYard 2x | Solo/Duo/Trio
Online 64.130.47.150:28015 checked 14m ago
Server instruments
last reading Thu 02:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 150 · below 20 is lag, below 10 is badEntities
48 h range 131,571–134,016 · memory 4,312 MBUptime
4 days 21 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 50% of all ranked servers, and #465 of the trio servers (top 74%). Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 14:48 UTC5d ago | 1 | – | running | 0 |
| Mon 19 Oct, 10:36 UTC9d ago | 1 | halved by day 1 | 4.2 days | 0 |
| Thu 1 Oct, 13:24 UTC27d ago | 3 | halved by day 1 | 17.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 2/500
- 16/200
- 38/200
- 16/100
- 99/200
- 39/300
Quick answers
from the figures on this pageWipe schedule
What happens on RustYard 2x | Solo/Duo/Trio when wipe day comes?
The busiest point of its recent wipes drew 2 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell below half by day 1 when it didn't.
When does RustYard 2x | Solo/Duo/Trio wipe?
There is no next wipe to predict: RustYard 2x | Solo/Duo/Trio wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 5 days 13 hours ago.
Tags
Which tags does RustYard 2x | Solo/Duo/Trio carry, and what do they mean?
Tags published by RustYard 2x | Solo/Duo/Trio, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts3 (Group limit): You may team up with at most 3; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does RustYard 2x | Solo/Duo/Trio appear in Rust Metrics lists and filters?
Rust Metrics lists featuring RustYard 2x | Solo/Duo/Trio: 2x Rust servers, checked live, Modded Rust servers, checked live and Trio servers, group limit 3. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: Trio; Last wipe: In the last week; Gather rate: 2x.
Occupancy
What position does RustYard 2x | Solo/Duo/Trio hold among Rust servers?
Ranking for RustYard 2x | Solo/Duo/Trio: #11,194 on seven-day player hours, top 50% of all ranked servers. Among servers in trio, it stands at #465.
What player count does RustYard 2x | Solo/Duo/Trio carry?
0 of 50 slots are filled on RustYard 2x | Solo/Duo/Trio right now. Check: players over seven days. Average 0, peak 1.
Server details
Where does RustYard 2x | Solo/Duo/Trio sit?
No region comes from RustYard 2x | Solo/Duo/Trio. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 64.130.47.150:28015.
What Rust version is RustYard 2x | Solo/Duo/Trio on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by RustYard 2x | Solo/Duo/Trio. Check: protocol. To join, your game must match; Steam handles the update.
How does RustYard 2x | Solo/Duo/Trio perform?
Over the last 48 hours the average was 184 server fps; the floor was 150. Check: entities. The peak was 134,016, counting buildings, deployables and the rest of the world. Memory peak: 5,110 MB. Lag, as players feel it, is low fps plus a climbing entity count.
How reliable is RustYard 2x | Solo/Duo/Trio, and is it online now?
Check: connection. RustYard 2x | Solo/Duo/Trio is online at this moment. By its reported uptime, the last restart was roughly 4 days 21 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 21 September 2026, recorded by Rust Metrics.
Rules and settings
What rules does RustYard 2x | Solo/Duo/Trio enforce, and what are its settings?
The name carries the rate: 2x gather on RustYard 2x | Solo/Duo/Trio. The group cap is 3 players, read as trio. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Carbon plugins are running. Anti-cheat reading: VAC on, Valve's system.
Which map is live on RustYard 2x | Solo/Duo/Trio?
Check: map. Procedural, size 4,500, seed 1337, generated by the game on RustYard 2x | Solo/Duo/Trio. View it on RustMaps from this page: matching size and seed give an identical map. Read the map name: Rustafied 4500.
Connection
How do you connect to RustYard 2x | Solo/Duo/Trio?
Press F1 in Rust and enter client.connect 64.130.47.150:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.