Creative / Build
Offline 64.128.81.64:28015 checked 7d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1/101
- 7/25
- 182/999
- 190/999
- 39/150
- 25/100
Quick answers
from the figures on this pageWipe timing
When does Creative / Build wipe?
The rhythm of Creative / Build's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 7 days 17 hours ago.
Lists and filters
Which tags does Creative / Build carry, and what do they mean?
Check: tags. The game's server browser reads gmvanilla (Game mode): The mode is vanilla survival; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): The server runs game build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set from Creative / Build. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Creative / Build appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Creative / Build: Build and creative servers, Rust community servers: live readings and Rust creative servers. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
What position does Creative / Build hold among Rust servers?
Ranking for Creative / Build: #13,940 on seven-day player hours, top 63% of all ranked servers.
How full does Creative / Build get?
Status for Creative / Build: offline. Last seen 7 days 17 hours ago. Seven-day check: 1 players on average. Peak reading: 1.
Server
Which location does Creative / Build run from?
No region comes from Creative / Build. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 64.128.81.64:28015.
What Rust version is Creative / Build on?
Rust network protocol 2634 and build 167781 on Windows is the build Creative / Build runs. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on Creative / Build, and is it online?
Reading: offline. Creative / Build last answered 7 days 17 hours ago. Reading: 0% uptime over the last 6 full days. It was up 0 of 144 hours. Reading: first seen 21 October 2026, recorded by Rust Metrics.
Settings and map
What settings and rules apply on Creative / Build?
Check: gather rate. The name Creative / Build does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. Anti-cheat reading: VAC on, Valve's system.
What map is Creative / Build on?
Check: map. Procedural, generated by the game, on Creative / Build.
How to join
What do you do to join Creative / Build?
To join: start Rust, press F1 and type client.connect 64.128.81.64:28015. Or press Launch Rust here and Steam opens the game and connects you.