Trust No One
Online 63.135.74.35:28015 checked 12m ago
Server instruments
last reading Thu 14:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 89 · below 20 is lag, below 10 is badEntities
48 h range 112,161–114,703 · memory 3,684 MBUptime
3 days 11 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 13:24 UTC11d ago | 2 | – | running | 0 |
| Sat 17 Oct, 20:34 UTC11d ago | 2 | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 170/500
- 135/100
- 186/225
- 81/700
- 251/700
- 350/350
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on Trust No One?
The busiest point of its recent wipes drew 2 players on average. 3 hours after the wipe, the crowd peaked on the latest wipe.
When does Trust No One wipe?
The rhythm of Trust No One's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 11 days 2 hours ago the current world was made.
Tag meanings
Which tags does Trust No One carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): 100 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game from Trust No One. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Trust No One?
On Rust Metrics, Trust No One sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
What position does Trust No One hold among Rust servers?
Player hours over seven days put Trust No One at #14,168, in the top 63% of all ranked servers.
What is the population on Trust No One?
Current headcount on Trust No One: 0 players, 100 slots available. Seven-day check: 0 players on average. Peak reading: 1.
Operator and location
Where does Trust No One sit?
No region comes from Trust No One. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 63.135.74.35:28015.
What Rust version is Trust No One on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by Trust No One. Check: protocol. To join, your game must match; Steam handles the update.
What is the performance reading for Trust No One?
Over the last 48 hours the average was 100 server fps; the floor was 89. Check: entities. The peak was 114,703, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 3,841 MB. Lag, as players feel it, is low fps plus a climbing entity count.
Is Trust No One up, and how often does it stay up?
Trust No One reports online. Status: normal. By its reported uptime, the last restart was roughly 3 days 11 hours ago. Reading: 95% uptime over the last 7 full days. It was up 160 of 168 hours. Reading: first seen 6 October 2026, recorded by Rust Metrics.
Map and rules
What settings and rules apply on Trust No One?
Check: gather rate. The name Trust No One does not state one. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Trust No One?
From seed 1586544950, the game generates the procedural map on Trust No One. Its size is 4,500. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
What do you do to join Trust No One?
Check: join. Open Rust, press F1, then enter client.connect 63.135.74.35:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.
