RUST METRICSFlight deck · live data
Data live Servers11,887 Players99,467 Populated3,953 Fresh wipes 3 h406 Scan5 min
‹ All servers62.45.102.17:28015
Offline Full Queue Fresh wipe Wipe due No query

Living World - AI Players V1.0

Offline 62.45.102.17:28015 checked 28d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 5 10 15 20 PAX 1 /20

Players now

5% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#14,386top 60%
Last wipe28d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep29 Sep2 Oct4 Oct7 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 30 Sep, 18:32 UTC28d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on Living World - AI Players V1.0 when wipe day comes?

The busiest point of its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours.

How often does Living World - AI Players V1.0 wipe, and when?

Its rhythm cannot be told from the wipes of Living World - AI Players V1.0 on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 28 days 22 hours ago the current world was made.

Tag meanings

How should you read the tags on Living World - AI Players V1.0?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp20 (Max players): 20 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Match the game version: protocol 2633 is required; cs163207 (Build): The server runs game build 163207; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon from Living World - AI Players V1.0. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Living World - AI Players V1.0?

These Rust Metrics lists carry Living World - AI Players V1.0: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player count

What position does Living World - AI Players V1.0 hold among Rust servers?

Player hours over seven days put Living World - AI Players V1.0 at #14,386, in the top 60% of all ranked servers.

How full does Living World - AI Players V1.0 get?

Reading for Living World - AI Players V1.0: offline at this moment; last seen 28 days 22 hours ago.

Operator and location

Which location does Living World - AI Players V1.0 run from?

No region comes from Living World - AI Players V1.0. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 62.45.102.17:28015.

What Rust version is Living World - AI Players V1.0 on?

Reading: Living World - AI Players V1.0, Rust network protocol 2633 and build 163207, Windows. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on Living World - AI Players V1.0, and is it online?

Living World - AI Players V1.0 reports offline. The last reading came 28 days 22 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 13 September 2026.

Rules and settings

What rules does Living World - AI Players V1.0 enforce, and what are its settings?

Check: gather rate. The name Living World - AI Players V1.0 does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Carbon of them. Check: anti-cheat. VAC, Valve's system, is on.

What map is Living World - AI Players V1.0 on?

Check: map. Procedural, generated by the game, on Living World - AI Players V1.0.

Connection

What do you do to join Living World - AI Players V1.0?

Press F1 in Rust and enter client.connect 62.45.102.17:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp20,ptrak,$r?,v2633,gmrust,cs163207,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp20
Max players 20 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2633
Protocol Match the game version: protocol 2633 is required.
cs163207
Build The server runs game build 163207.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Plugin framework in use: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.