Living World checkpoint
Offline 62.45.100.181:28015 checked 23d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 51/500
- 122/100
- 58/225
- 30/700
- 5/200
- 12/1000
Quick answers
from the figures on this pageWipe timing
What wipe timing does Living World checkpoint follow?
Its rhythm cannot be told from the wipes of Living World checkpoint on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 23 days 13 hours ago.
Tags
How should you read the tags on Living World checkpoint?
These are the tags Living World checkpoint publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): Game build reading: 166652; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Living World checkpoint appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Living World checkpoint: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player count
Where does Living World checkpoint sit in the rankings?
Player hours over seven days put Living World checkpoint at #15,962, in the top 71% of all ranked servers.
What is the population on Living World checkpoint?
Living World checkpoint is not responding; status offline, last seen 23 days 7 hours ago.
Operator and location
Which location does Living World checkpoint run from?
Reading: location. Living World checkpoint gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 62.45.100.181:28015.
What Rust version is Living World checkpoint on?
Reading: Living World checkpoint, Rust network protocol 2634 and build 166652, Windows. To get in, your game needs the same protocol; Steam applies the update.
Is Living World checkpoint up, and how often does it stay up?
Living World checkpoint reports offline. The last reading came 23 days 7 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 4 October 2026.
Rules and settings
What settings and rules apply on Living World checkpoint?
Check: gather rate. The name Living World checkpoint does not state one. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Plugin count: Carbon. Anti-cheat reading: VAC on, Valve's system.
What map is Living World checkpoint on?
The game generates a procedural map for Living World checkpoint.
Connection
How can you get onto Living World checkpoint?
To join: start Rust, press F1 and type client.connect 62.45.100.181:28015. Or press Launch Rust here and Steam opens the game and connects you.