Rust On Top | Devs Only
Online 62.238.104.131:28015 checked 11m ago
Server instruments
last reading Thu 10:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 42 · below 20 is lag, below 10 is badEntities
48 h range 102,815–105,220 · memory 4,163 MBUptime
6 days 3 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:02 UTC FW27d ago | 1 | – | running | 0 |
| Wed 16 Sep, 13:55 UTC42d ago | 1 | halved by day 1 | 15.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 166/500
- 123/100
- 181/225
- 71/700
- 13/200
- 21/1000
Quick answers
from the figures on this pageWipe schedule
What happens on Rust On Top | Devs Only when wipe day comes?
An average of 1 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 2 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 1 it fell below half when it didn't.
What wipe timing does Rust On Top | Devs Only follow?
Its rhythm cannot be told from the wipes of Rust On Top | Devs Only on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 27 days 18 hours ago the current world was made.
Lists and filters
Which tags does Rust On Top | Devs Only carry, and what do they mean?
These are the tags Rust On Top | Devs Only publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166494 (Build): The server runs game build 166494; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Rust On Top | Devs Only?
Rust Metrics lists featuring Rust On Top | Devs Only: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does Rust On Top | Devs Only sit in the rankings?
Ranking for Rust On Top | Devs Only: #15,318 on seven-day player hours, top 69% of all ranked servers.
What is the population on Rust On Top | Devs Only?
Current headcount on Rust On Top | Devs Only: 0 players, 50 slots available. A seven-day average of 0 players is the reading.
Operator and location
Which location does Rust On Top | Devs Only run from?
No region tag on Rust On Top | Devs Only. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 62.238.104.131:28015.
What Rust version is Rust On Top | Devs Only on?
Version check: Rust network protocol 2634 and build 166494 on Linux, run by Rust On Top | Devs Only. Matching protocol is required to join. Let Steam update your game.
How does Rust On Top | Devs Only perform?
Over the last 48 hours the average was 66 server fps; the floor was 42. Check: entities. The peak was 105,220, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 4,918 MB. What players call lag comes from low fps and an entity count on the rise.
How reliable is Rust On Top | Devs Only, and is it online now?
Check: connection. Rust On Top | Devs Only is online at this moment. Check: restart. The uptime it reports puts the last restart about 6 days 3 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Map and rules
What rules does Rust On Top | Devs Only enforce, and what are its settings?
No gather rate appears in the name: Rust On Top | Devs Only. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. VAC is off. That is Valve's anti-cheat.
What map is Rust On Top | Devs Only on?
From seed 1337, the game generates the procedural map on Rust On Top | Devs Only. Its size is 4,250. The map repeats when size and seed match. Open it on RustMaps from this page. Its map carries the name Custom Map.
Connection
How can you get onto Rust On Top | Devs Only?
Check: join. Open Rust, press F1, then enter client.connect 62.238.104.131:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. https://rustontop.com is where its website sits.