RUST METRICSFlight deck · live data
Data live Servers11,872 Players96,217 Populated4,094 Fresh wipes 3 h158 Scan5 min
‹ All servers62.217.191.175:28015
Offline Full Queue Fresh wipe Wipe due No query

ukn

Offline 62.217.191.175:28015 checked 7d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.5 1 1.5 2 PAX 0 /2

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak 1
Rank#14,272top 65%
Last wipe25d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Oct21 Oct23 Oct24 Oct26 Oct27 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What wipe timing does ukn follow?

The rhythm of ukn's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 25 days 22 hours ago.

Lists and filters

Which tags does ukn carry, and what do they mean?

Tags published by ukn, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167584 (Build): Game build reading: 167584; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Plugin framework in use: Carbon. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show ukn?

These Rust Metrics lists carry ukn: Modded Rust servers, checked live and Aim training servers, live readings. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

Where does ukn sit in the rankings?

Ranking for ukn: #14,272 on seven-day player hours, top 65% of all ranked servers.

What is the population on ukn?

ukn is not responding; status offline, last seen 7 days 15 hours ago. Check: players over seven days. Average 0, peak 1.

Server

What location is ukn hosted in?

No region tag on ukn. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 62.217.191.175:28015.

What Rust version is ukn on?

Rust network protocol 2634 and build 167584 on Windows is the build ukn runs. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is ukn, and is it online now?

Reading: offline. ukn last answered 7 days 15 hours ago. Uptime for the last 6 full days: 0 of 144 hours, or 0%. Reading: first seen 20 October 2026, recorded by Rust Metrics.

Rules and settings

What settings and rules apply on ukn?

No gather rate appears in the name: ukn. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Carbon plugins are running. Check: anti-cheat. VAC, Valve's system, is off.

What map is ukn on?

Check: map. Procedural, generated by the game, on ukn.

How to join

How do you connect to ukn?

Check: join. Open Rust, press F1, then enter client.connect 62.217.191.175:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167584,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp2
Max players The server holds 2 slots.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Match the game version: protocol 2634 is required.
cs167584
Build Game build reading: 167584.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Plugin framework in use: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.