RUST METRICSFlight deck · live data
Data live Servers11,880 Players96,316 Populated4,103 Fresh wipes 3 h157 Scan5 min
‹ All servers62.217.186.248:28015
Offline Full Queue Fresh wipe Wipe due No query

ukn

Offline 62.217.186.248:28015 checked 5d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.5 1 1.5 2 PAX 4 /2

Players now

200% full 7-day avg7-day peak 4, past the slots
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average3peak 4
Rank#10,461top 47%
Last wipe25d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct24 Oct25 Oct26 Oct27 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

When does ukn wipe?

The rhythm of ukn's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 25 days 23 hours ago.

Lists and filters

Which tags does ukn carry, and what do they mean?

These are the tags ukn publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167584 (Build): Game build reading: 167584; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Check: framework. Carbon. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show ukn?

Rust Metrics lists featuring ukn: Modded Rust servers, checked live and Aim training servers, live readings. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Occupancy

What position does ukn hold among Rust servers?

Ranking for ukn: #10,461 on seven-day player hours, top 47% of all ranked servers.

What is the population on ukn?

Reading for ukn: offline at this moment; last seen 5 days 15 hours ago. Check: players over seven days. Average 3, peak 4.

Server

What location is ukn hosted in?

No region comes from ukn. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 62.217.186.248:28015.

What Rust version is ukn on?

Reading: ukn, Rust network protocol 2634 and build 167584, Windows. Matching protocol is required to join. Let Steam update your game.

Is ukn up, and how often does it stay up?

Reading: offline. ukn last answered 5 days 15 hours ago. Reading: 0% uptime over the last 4 full days. It was up 0 of 96 hours. Reading: first seen 22 October 2026, recorded by Rust Metrics.

Settings and map

How is ukn configured, and what rules are in force?

Check: gather rate. The name ukn does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Carbon of them. VAC is off. That is Valve's anti-cheat.

Which map is live on ukn?

Check: map. Procedural, generated by the game, on ukn.

How to join

How can you get onto ukn?

Check: join. Open Rust, press F1, then enter client.connect 62.217.186.248:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167584,ts8,^z,^y

Game

gmrust
Game mode The game mode is plain Rust survival.
mp2
Max players The server holds 2 slots.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Match the game version: protocol 2634 is required.
cs167584
Build Game build reading: 167584.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Check: framework. Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.