TEST SERVER NAME
Offline 62.129.150.101:28022 checked 20d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 11:30 UTC25d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 55/500
- 124/100
- 81/225
- 29/700
- 3/200
- 6/1000
Quick answers
from the figures on this pageWipe timing
When does TEST SERVER NAME wipe?
The rhythm of TEST SERVER NAME's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 25 days 19 hours ago.
Tag meanings
How should you read the tags on TEST SERVER NAME?
These are the tags TEST SERVER NAME publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; v2332 (Protocol): Match the game version: protocol 2332 is required; ptrak (Networking): Network layer: RakNet, the standard for the game; oxide (Oxide): It runs Oxide, also known as uMod; modded (Modded): Modded: plugins or settings depart from the stock game; h955eb6e7 (Custom tag): This tag is non-standard, added by the owner or a plugin; stok (Custom tag): This tag is non-standard, added by the owner or a plugin. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does TEST SERVER NAME appear in Rust Metrics lists and filters?
On Rust Metrics, TEST SERVER NAME sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded.
Occupancy
Where does TEST SERVER NAME sit in the rankings?
Player hours over seven days put TEST SERVER NAME at #15,662, in the top 71% of all ranked servers.
How full does TEST SERVER NAME get?
Reading for TEST SERVER NAME: offline at this moment; last seen 20 days 15 hours ago.
Operator and location
Which location does TEST SERVER NAME run from?
No region comes from TEST SERVER NAME. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 62.129.150.101:28022.
What Rust version is TEST SERVER NAME on?
Reading: TEST SERVER NAME, Rust network protocol 2332, Windows. To get in, your game needs the same protocol; Steam applies the update.
Is TEST SERVER NAME up, and how often does it stay up?
Check: connection. TEST SERVER NAME is offline at this moment. Last contact was 20 days 15 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 2 October 2026.
Map and rules
How is TEST SERVER NAME configured, and what rules are in force?
Reading the name gives no gather rate for TEST SERVER NAME. The group limit is not published. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Check: anti-cheat. VAC, Valve's system, is off.
What map is TEST SERVER NAME on?
Size 3,000 and seed 1234567: the game generates the procedural map on TEST SERVER NAME from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
How can you get onto TEST SERVER NAME?
To join: start Rust, press F1 and type client.connect 62.129.150.101:28022. Or press Launch Rust here and Steam opens the game and connects you.