RUST METRICSFlight deck · live data
Data live Servers11,623 Players44,876 Populated3,023 Fresh wipes 3 h128 Scan5 min
‹ All servers62.122.215.125:28035
Online Full Queue Fresh wipe Wipe due No query

CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike

Online EU 62.122.215.125:28035 checked 6m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Fri 05:00 UTC
0 75 150 225 300 PAX 0 /300

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 229 SERVER FPS

Server fps

48 h low 104 · below 20 is lag, below 10 is bad
0 10 20 30 40 ENT 23,879 ×1000

Entities

48 h range 15,861–23,891 · memory 2,324 MB
1239 ET SINCE RESTART 02:00

Uptime

2 h 0 min since its last restart, at the last reading
7-day average0peak 4
Rank#6,377top 29% · #1917 in EU
Last wipe19d agono schedule published
Next wipe–no rhythm it keeps
Memory2,324MB48 h peak 2 players
REC 1

Players

AveragePeak
00.511.5208:0017:0003:0011:0020:0005:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040008:0017:0003:0011:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 29% of all ranked servers, top 66% in EU. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Sat 10 OctFri 9 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 18:43 UTC19d ago 0 – running 0
Fri 9 Oct, 15:10 UTC20d ago 1 – 1.1 days 0
Thu 1 Oct, 20:05 UTC FW28d ago 3 halved by day 1 7.8 days 0
Mon 28 Sep, 12:55 UTC31d ago 1 halved by day 2 3.3 days 0
Wed 16 Sep, 18:26 UTC43d ago 2 halved by day 1 11.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike when wipe day comes?

The busiest point of its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. By day 1 it fell below half when it didn't.

When does CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike wipe?

There is no next wipe to predict: CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 19 days 12 hours ago.

Tag meanings

How should you read the tags on CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike?

Tags published by CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp300 (Max players): 300 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; EU (Europe): Europe is the browser category it sits in. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike appear in Rust Metrics lists and filters?

Rust Metrics lists featuring CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike: EU Rust servers, checked, Modded Rust servers, checked live, Build and creative servers and Rust creative servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player count

Where does CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike sit in the rankings?

Top 29% of all ranked servers: CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike takes #6,377 on seven-day player hours and #1,917 in Europe.

What player count does CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike carry?

Current headcount on CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike: 0 players, 300 slots available. Check: players over seven days. Average 0, peak 4. Average at the busiest hour was 1 players, at 20:00 UTC over the last 48 hours.

Server

What location is CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike hosted in?

Its EU tag places CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike in Europe. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 62.122.215.125:28035.

What Rust version is CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike. Check: protocol. To join, your game must match; Steam handles the update.

How does CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike perform?

Over the last 48 hours the average was 222 server fps; the floor was 104. Check: entities. The peak was 23,891, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 3,253 MB. What players call lag comes from low fps and an entity count on the rise.

How reliable is CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike, and is it online now?

Reading: online. CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike answers right now. Check: restart. The uptime it reports puts the last restart about 2 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.

Map and rules

What rules does CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike enforce, and what are its settings?

No gather rate appears in the name: CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is off.

Which map is live on CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike?

From seed 1337, the game generates the procedural map on CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike. Its size is 4,500. View it on RustMaps from this page: matching size and seed give an identical map. Its map carries the name Custom Map.

How to join

How can you get onto CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike?

Press F1 in Rust and enter client.connect 62.122.215.125:28035. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://cybershoke.net/rust is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp300,ptrak,$r?,v2635,EU,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp300
Max players 300 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build The server runs game build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Region

EU
Europe Europe is the browser category it sits in.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.