RUST METRICSFlight deck · live data
Data live Servers11,767 Players74,585 Populated3,497 Fresh wipes 3 h237 Scan5 min
‹ All servers62.118.108.250:28015
Offline Full Queue Fresh wipe Wipe due No query

Sector 17 - Carbon Test

Offline 62.118.108.250:28015 checked 11d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 1.2 2.5 3.8 5 PAX 0 /5

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,122top 69%
Last wipe15d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct16 Oct18 Oct21 Oct23 Oct25 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What wipe timing does Sector 17 - Carbon Test follow?

To tell the rhythm of Sector 17 - Carbon Test, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 15 days 14 hours ago.

Tag meanings

How should you read the tags on Sector 17 - Carbon Test?

These are the tags Sector 17 - Carbon Test publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167584 (Build): Build 167584; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Check: framework. Carbon. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Sector 17 - Carbon Test?

On Rust Metrics, Sector 17 - Carbon Test sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Occupancy

What position does Sector 17 - Carbon Test hold among Rust servers?

Player hours over seven days put Sector 17 - Carbon Test at #15,122, in the top 69% of all ranked servers.

What player count does Sector 17 - Carbon Test carry?

Sector 17 - Carbon Test is not responding; status offline, last seen 11 days 10 hours ago.

Server details

Where does Sector 17 - Carbon Test sit?

No region comes from Sector 17 - Carbon Test. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 62.118.108.250:28015.

What Rust version is Sector 17 - Carbon Test on?

Rust network protocol 2634 and build 167584 on Windows is the build Sector 17 - Carbon Test runs. To get in, your game needs the same protocol; Steam applies the update.

How reliable is Sector 17 - Carbon Test, and is it online now?

Sector 17 - Carbon Test reports offline. The last reading came 11 days 10 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 14 October 2026.

Map and rules

What rules does Sector 17 - Carbon Test enforce, and what are its settings?

Reading the name gives no gather rate for Sector 17 - Carbon Test. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Carbon of them. Check: anti-cheat. VAC, Valve's system, is on.

What map is Sector 17 - Carbon Test on?

Check: map. Procedural, generated by the game, on Sector 17 - Carbon Test.

Connection

What do you do to join Sector 17 - Carbon Test?

Check: join. Open Rust, press F1, then enter client.connect 62.118.108.250:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs167584,ts8,^z,^y

Game

gmrust
Game mode The game mode is plain Rust survival.
mp5
Max players The server holds 5 slots.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Match the game version: protocol 2634 is required.
cs167584
Build Build 167584.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Mods and access

^z
Modded Plugins or settings make this a modded server.
^y
Carbon Check: framework. Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.