JFH
Offline 62.109.161.72:28015 checked 39d ago
Server instruments
no direct query in 48 hoursPlayers now
2% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 18 Sep, 13:04 UTC39d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 39/500
- 127/100
- 49/225
- 19/700
- 6/200
- 7/1000
Quick answers
from the figures on this pageReset cycle
What happens on JFH when wipe day comes?
The busiest point of its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours.
When does JFH wipe?
The rhythm of JFH's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 39 days 14 hours ago the current world was made.
Tags
Which tags does JFH carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs164530 (Build): Build 164530; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from JFH. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show JFH?
On Rust Metrics, JFH sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does JFH sit in the rankings?
Ranking for JFH: #13,243 on seven-day player hours, top – of all ranked servers.
What player count does JFH carry?
Status for JFH: offline. Last seen 39 days 13 hours ago.
Operator and location
Which location does JFH run from?
No region comes from JFH. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 62.109.161.72:28015.
What Rust version is JFH on?
Version check: Rust network protocol 2633 and build 164530 on Windows, run by JFH. Matching protocol is required to join. Let Steam update your game.
Is JFH up, and how often does it stay up?
Reading: offline. JFH last answered 39 days 13 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 17 September 2026, recorded by Rust Metrics.
Rules and settings
What rules does JFH enforce, and what are its settings?
Check: gather rate. The name JFH does not state one. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
Which map is live on JFH?
Procedural map on JFH, made by the game's generator.
How to join
What do you do to join JFH?
Press F1 in Rust and enter client.connect 62.109.161.72:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.