Pico Local Test
Offline 62.101.160.208:28015 checked 19d ago
Server instruments
no direct query in 48 hoursPlayers now
50% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 115/500
- 132/100
- 184/225
- 57/700
- 6/200
- 24/1000
Quick answers
from the figures on this pageWipe schedule
When does Pico Local Test wipe?
To tell the rhythm of Pico Local Test, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 20 days ago the current world was made.
Tags
How should you read the tags on Pico Local Test?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167231 (Build): The server runs game build 167231; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server from Pico Local Test. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Pico Local Test?
On Rust Metrics, Pico Local Test sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does Pico Local Test sit in the rankings?
Ranking for Pico Local Test: #13,607 on seven-day player hours, top 61% of all ranked servers.
How full does Pico Local Test get?
Reading for Pico Local Test: offline at this moment; last seen 19 days 14 hours ago.
Operator and location
Where does Pico Local Test sit?
No region comes from Pico Local Test. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 62.101.160.208:28015.
What Rust version is Pico Local Test on?
Version check: Rust network protocol 2634 and build 167231 on Windows, run by Pico Local Test. Matching protocol is required to join. Let Steam update your game.
Is Pico Local Test up, and how often does it stay up?
Check: connection. Pico Local Test is offline at this moment. Last contact was 19 days 14 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 9 October 2026.
Rules and settings
What settings and rules apply on Pico Local Test?
No gather rate appears in the name: Pico Local Test. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is off.
What map is Pico Local Test on?
Check: map. Procedural, generated by the game, on Pico Local Test.
Join
How can you get onto Pico Local Test?
Check: join. Open Rust, press F1, then enter client.connect 62.101.160.208:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.